One of our ideas in the brain dump was a horror game, but we picked something else. I'm still glad some people went into this angle, because I enjoyed the game, especially the art and vibes.
The gameplay barely changed or got harder though. At first I thought I would lose if the claw didn't grab a different toy and I had to bait the claw into grabbing at least something, but alas that's not a mechanic. I got caught mostly because I got tired of playing it, not because it got harder. Walking on toys is both annoying and super cool and it's a shame the machine got very empty late in the game.
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