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XenoTrauma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1899 | 3.375 | 3.375 |
Overall | #2629 | 3.042 | 3.042 |
Enjoyment | #3006 | 2.688 | 2.688 |
Creativity | #3044 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You act as the monster of the story, rather than the saviors (hi barotrauma)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super unique and cool idea! There's also a great level of immersion. Running into big schools of fish and causing them to disperse is super fun!
Great work on the art, sound, and music! It all feels cohesive and immersed me in the world right away. I like the gameplay loop of hunting for a while and then having a submarine boss battle change up the pace for a while. I'd love to see this one expanded with more types of fish to hunt, more upgrades, and more submarines and other dangers that the alien would have to fight or hide from until it grows large enough. Well done!
The art is very striking and is very effective at conveying what's on screen. The gameplay is competent but unfortunately the game crashed my browser pretty soon after I started so I wasn't able to play too far. The presentation overall is very nice!
This is very cool! The art is a bit oversimplified, but it works well enough. Unfortunately there are major performance issues that prevented me from finishing the game, but I still had fun. I only wish there was a way to choose which stat I was growing, it seemed kinda random to me.
Thanks for your feedback!