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A member registered May 05, 2021 · View creator page →

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Yooo  I had the same idea! We took things in vastly different directions though.

Neat idea, but there's not enough variety between days to feel like anything's happening.

Its a clever idea and the art came together nicely, but the character's movement speed is incredibly slow. Combined with how little direction your given when searching the town, it turns into a walking sim fast.

This is very cool! The art is a bit oversimplified, but it works well enough. Unfortunately there are major performance issues that prevented me from finishing the game, but I still had fun. I only wish there was a way to choose which stat I was growing, it seemed kinda random to me.

Glad someone understands my true artistic vision! This truly has been a Space Offense.

Lol I had to patch like three similar bugs an hour before submissions closed. What'dya find?

I hope I didn't come across as too harsh lol. The art was great, I'm sure if you can work on the other aspects of your skillset you'll make some great stuff!

Based on other comments, I'm assuming this is a bug local to me: After only two or three reports, the game just stops progressing? No more reports will come in, and nothing will show up in any of the areas. Otherwise, the audio and spritework are fantastic!

The artstyle is fantastic! However, the gameplay isn't great. Despite the game being described as rhythm-based, nothing whatsoever is synced to the music. There's only two attack patterns throughout all three stages, and most of the time you won't even have to move out of the way. On the occasion something does hit you, it'll tear through all three of your lives almost immediately. And I don't want to be a downer but the music is just terrible. Being a skilled musician isn't necessary to make a rhythm game, but I'd suggest using pre-existing songs if you struggle with making your own.

The art is nice and fits well together, even if it wasn't all made for the jam. But you don't have much control over anything! The gravity wells aren't very strong and difficult to direct, and most of the time the spaceship will crash itself into random ambient rocks before you get the chance to throw anything at it.