Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dungeon SwitchView game page

Submitted by ColeGames — 1 minute, 24 seconds before the deadline
Add to collection

Play game

Dungeon Switch's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30492.8873.333
Creativity#33072.9593.417
Overall#37242.6463.056
Enjoyment#46302.0932.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every ten seconds you go from shooting zombies to becoming the zombie and hunting people

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool concept, and love the zombies look and splash when killed, would have liked to move faster though, otherwise great!

Submitted

I think this game has a really cool concept, I just wish that the player moved faster and that maybe there was more incentive to kill enemies as a zombie, like giving the player limited ammo that they can only refill by killing humans as a zombie for example. Otherwise I think the game is cute :)

Submitted

cool game, one thing i felt i could hardly find or catch any humans within the timer 

Submitted

I liked the idea and the art, but I would modify the speed to make the game more dynamic💚

Very cool game, the idea is unique, I think the timer should be shown at the beginning but maybe overtime it changes or disappears.

The human mode was too strong, it was better to wait to switch back when a zombie and shoot from a distance then to get close when a switch might happen,

maybe make there ammo that is dropped by people and randomly by zombies so you have to conserve ammo and as a zombie are forced to get kills.

the movement was a bit slow for everything, speeding it up would be nice.


with further progression like upgrades (maybe you get upgrades for your weaker zombie form by killing zombies and are forced to kill humans as a zombie to keep the human powerful), more rooms to explore, larger and more spawn waves, and maybe an endgame.

the bots feel very well made except occasionally getting stuck, (maybe have a panic animation/sprite for humans that are not moving). 

Maybe also have it so as you kill humans as a zombie they become zombies and then during the switch some turn into people again?

Developer(+1)

thanks for playing! The movement being slow unfortunately is a bug with the export and wasn’t visible for me in the editor, but after judging is over I might update it.

Submitted

The idea is not developed at all. And because of the slow movement speed the challenge is also lacking

Developer

Just realized that the speed of many objects either depends on the screen size of whoever is playing or is just plain slow so... oops