Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CrimsonGuitarist

17
Posts
1
Followers
A member registered Nov 21, 2021 · View creator page →

Creator of

Recent community posts

Neat game! I liked the music and the cute art :)

I wish the game mechanics were explored a bit more, like rather than just using backwards moving platforms to go across gaps, maybe we could try to position some in such a way that they form a ladder we can use to get to the goal? Otherwise, good job!

Cute game! I enjoyed the puzzles you've created, they were really tough.

The only issue I ran into was that occasionally I was able to clear a level without getting both blobs to the goal, but otherwise good job :)

I can't rotate manually for some reason, so when I try to aim it won't let me :(

Cute game! I like the idea of having to move the player to the goal with the tools in your arsenal.

I never found a use for the fan though, I managed to get by with just the trampoline and the platform in conjunction. That and I think I'm unable to access one of the levels (I got taken to level 1 when I clicked level 2, and I got taken to level 2 when I clicked level 4).

Cool game! I like the meta-narrative around building an RPG Maker game IN RPG Maker, and the systems were fun to interact with. I wish the UI was a bit more clear, like when you place an enemy down it should ask you what stats you want it to have. That and letting us funnel players down into one pathway instead of worrying about the holes in the right side of the map.

I loved the intro to the game and the concept is executed pretty well :)

I wish it was clearer why we were winning though. Often times I'd just press the berry button and seconds later I'd win. I think it's because "Sac-Man" is hitting the ghosts but it's hard to tell with the camera placed squarely on the pip.

Otherwise, good job :)

I like the concept for the game and it feels good to play - especially when you get the big oomph on the triple shot :)

If I had to give it any sort of criticism it would be that the UI is not clear on first glance as to what each bar is supposed to be.

Cute game! I like the dynamic between picking up coins and dodging fire bombs. In the future, maybe lowering the move speed would be nice so I don't go rocketing into a wall of fire I'm trying to avoid. Otherwise, good job :)

Cute game! I thought the dialogue was funny and enjoyed the concept :)

I wish there was more feedback on how your choices would affect your outcome at the end, it kinda felt a bit aimless with what options I was picking.

Otherwise, good job!

It would be a crime if this game wasn't in the Best GMTK Game Jam games of 2023

The only thing I would change is to add more content in it - awesome job :)

I liked the part where I put all the bullets on screen and they defeated all the enemies. It was very funny :)

In the future, I would make enemy bullets more distinct to see. I wasn't able to tell where the enemy bullets were while my bullets were all over the place.

Otherwise, good job!

If you used Godot 4 to make this game, the web build is having trouble running on Mac. I have the same issue with my jam submission so there's not much we can do until the issue is fixed, but it's something to be aware of in the future until that time comes.

I think this game has a really cool concept, I just wish that the player moved faster and that maybe there was more incentive to kill enemies as a zombie, like giving the player limited ammo that they can only refill by killing humans as a zombie for example. Otherwise I think the game is cute :)

Wow this is a tough game! I really like the puzzle-like nature of trying the right units to solve a particular setup of towers, but I think this would be better off as a level-based game rather than slowly getting harder as it went on (I can't even beat the earliest level before it gets too hard for me to beat it)

Cute game! I like the take on the theme, like the game is taking place in a world where the heroes and villains are putting on a show and you have to clean up after them.

If you ever decide on expanding this concept, I would also make it so that every enemy you revive also tries to attack you as well, which would make the player think about which order they revive enemies in so that they don't get defeated by harder enemies.

Otherwise, I had a good time with your game :)

I like the interpretation on roles reversed here, you really got a lot out of that theme with your game :)