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Eksteenius

6
Posts
A member registered Apr 01, 2023

Recent community posts

Very Nice. Maybe an ending C where we can battle the Cascade Keeper or whoever is responsible.

Very cool game, the idea is unique, I think the timer should be shown at the beginning but maybe overtime it changes or disappears.

The human mode was too strong, it was better to wait to switch back when a zombie and shoot from a distance then to get close when a switch might happen,

maybe make there ammo that is dropped by people and randomly by zombies so you have to conserve ammo and as a zombie are forced to get kills.

the movement was a bit slow for everything, speeding it up would be nice.


with further progression like upgrades (maybe you get upgrades for your weaker zombie form by killing zombies and are forced to kill humans as a zombie to keep the human powerful), more rooms to explore, larger and more spawn waves, and maybe an endgame.

the bots feel very well made except occasionally getting stuck, (maybe have a panic animation/sprite for humans that are not moving). 

Maybe also have it so as you kill humans as a zombie they become zombies and then during the switch some turn into people again?

Very cool idea, are all the paths handmade animations or could the game be easily scaled. I would love if there where more levels.

Great game, seems very polished. 

the game ends quite quickly if its too difficult or just feels boring when too easy, I'm not sure how it could be made fun. 

levelling up, just to choose to make the game harder for more points seems unenjoyable, maybe allow it to unlock perks such as faster cooldowns and a large map? but that might undermine the reversed theme. 

The movement was smooth, it was hard making the jumps sometimes but other wise was good. enemy spawning worked well and so did most of the enemies movements

Getting the knife didn't feel like the roles were reversed as you are still the one being hunted but now you can defend yourself. 

the hitboxes were janky, with a small knife and enemies killing you while not touching you, you also die instantly which is punishing but death is delayed which can be annoying as its not exactly when you were hit.

overall a decent game, with some better hitboxes and maybe a health system it would be fun to play however it does not feel that unique an the overarching concept and gameplay loop has been done before.

I thought the visual style was very cool, was a good effect and the animations where smooth.

However, the sound effects didn't always play,

 when the bug was in the corner the it would sometimes be impossible to hit and so the bot wouldn't even try, 

and there was no score or goal not much of a driving factor, and I think gameplay needs to be more of a focus during development.