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Buy Me Wares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4249 | 2.250 | 3.000 |
Overall | #4580 | 2.306 | 3.074 |
Presentation | #4682 | 2.250 | 3.000 |
Creativity | #4695 | 2.417 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a shopkeeper, selling items to adventurers
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good idea, but gets boring really quickly due to how repetitive it is and because there's no seeming goal, end or breakpoint
The idea is cool, I like how people trust you but at the end I felt like on a loop. Maybe with more dedication, adding more mercancy, events, an so on,... you could create a full game
Loved the feeling from learning how far I could set the costs and prices to make a profit. There wasn't anything to use that money on though. With higher trust, you can make worse items which are cheaper. Also, there wasn't any reason to hold onto multiple items at once; you can get away with forging and selling what the person is asking for.
The idea is really cool, and I played it quite far. At a certain point, adventurers trust you so much that they consider an item of the lowest quality as good and pay the highest price for it.
The concept of determining quality and price is definitely cool, and naming the items adds a lot of individuality. With a few additional elements, this could definitely become a bigger game :)
Sweet game! I really liked the take on the theme. It was fun to test the limits of what people would be okay with paying and for what quality. The art and music were a great choice. Great game, great job.
Really liked the idea, and the art and the music work well to set the tone... good luck :)