How does the ai and the increasing difficulty work? i'm curious
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You're the Stack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #161 | 4.250 | 4.250 |
Enjoyment | #374 | 3.841 | 3.841 |
Overall | #414 | 3.917 | 3.917 |
Presentation | #1290 | 3.659 | 3.659 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uno Roles are reversed. You are no longer a player but the stack.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The AI follows simple rules to determine which card to play. Both Blue and Red have the exact same AI. This means that with the same cards in hand and the same card on the discard pile, the AI would always play the exact same card. It first looks for Skip or Reverse cards. If there are none playable, it looks for cards of the same color, then for cards of the same shape/value (e.g., 1 on 1 or +2 on +2). If none of those options are available, it plays a +4 or chooses a color.
The increased difficulty currently lies in the fact that the probability of Blue getting a special card becomes lower while Red's probability increases. This means that gradually, you are more frequently forced to give Red a better card (since the available choices consist mostly of good cards), requiring more tactics.
This is a simplified explanation of how it works, but it's roughly accurate. I hope you enjoyed playing the game :)
This music is a VIBE! :catjam: The pixel art is nice and simple, and the idea is unique. Everything I generally look for in a game. You even managed to add an in game tutorial in a jam game! 👏
(BTW could you publish the music on Spotify? This stuff could supercharge my work!)
I'm glad you enjoyed it and had fun. I also really like the music, but unfortunately, it's not created by me. As mentioned in the credits, it was made by Qumu (a YouTuber normally known for Nintendo remixes). Here are the links to the two tracks:
- "I Am," which I used for my intro and main menu.
- "Among Familiar Faces," which plays during the Uno game.Both tracks should be available on Spotify, to the best of my knowledge. I hope you have a great time listening to them.
I was surprised because I expected this to be a breeze, turns out the later levels are indeed challenging enough because even when you have control of what to give out from the stack, nothing beats a good starting hand in early phase, I'm impressed, well thought out and fun!
This is a concept our team considered but didn't really know how to do, very cool implementation of the idea! I do feel the animations and such take a bit long even on x4 speed so I quickly felt I was becoming inpatient. But it's a charming little puzzler.
Very polished and enjoyable. This game proves that simple ideas are often the best ones
Thank you for your kind praise. Yes, initially, I wanted to make the game much more complex with additional rules and player-controlled elements to provide a more intricate gameplay experience. However, I realized that (A) time constraints prevented me from doing so, and (B) keeping it simpler actually makes it easier to understand and enjoyable.
really like this game, truly captures how it feels to play uno (i'm red)
In all seriousness, good concept and good execution! Well done
there was a level where i lost without any of the players having drawn any cards, was pretty funny
very enjoyable game
Woah! very awesome idea and execution! Only thing is I wish the fonts were consistent. Keep it up!
This is the most creative game i have seen in this jam. I hope you will bi in the top 100 ;)
i loved playing this, it is a simple concept that is VERY addictive
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