Play Pumpking Defenders
Pumpking Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2968 | 2.917 | 4.125 |
Overall | #4295 | 2.416 | 3.417 |
Enjoyment | #4833 | 2.033 | 2.875 |
Creativity | #4960 | 2.298 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to defend the monster castle from the hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked the art! the little guys were very charming.
I had a hard time feeling feedback from my actions, didn't know if I was doing lots or no damage or what the two rows meant. Really hated whatever happened when I tried to hit the sound horn.
Thanks for the feedback <3, I will improve the indicators of damage and the meaning of the rows (Basically the rows are how many characters you can have on field), also I will remove the horn gimmick and improve the overall art, I hope you come back to play again when I have a more complete version of the project and tell me what you think~
The game is cool and functions well, it's not the most creative take and i didn't fully understand how the spending of the two rows of coins work, but it was fun with neat art and cool sound
Thank you for the comment, I will improve the game in a future update and make everything more clear <3
Nice music, amazing art and interesting animations, but the game crashed after I played for a while. Here's the error message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_squire:
audio_play_sound requires at least 3 arguments
at gml_Object_obj_squire_Step_0
############################################################################################
gml_Object_obj_squire_Step_0 (line -1)
Thanks, I will definetly fix this bug (actually already did but due to the limitations during the jam I cannot update it yet), when I do I also plan to polish the game further, thanks for the review <3
amazing art also cool concept!
Gameplay
I like the concept and art. I didn’t understand if there was a limit to how many enemies you can spawn. It seems to be 2 but I don’t read that anywhere so I was confused. If the limit is 2, seems like you can keep spawning the most expensive enemies without worrying about their cost and, even if you do that, doesn’t seem to do much more damage than the cheapest one.
Accessibility
Sometimes the game crashed but the thing that most annoyed me was the fact that I couldn’t mute the sound. When you hit the mute button, appears an image that covers the entire screen and you can’t do anything else other than listen to the music, maybe one can think that it is fun but I think it only makes the game less accessible.
For sure, overall, it’s a nice game made in a so time-limited game jam.
I will add a proper mute finish as soon as the jam review windows time finishes, also gonna balance the game time and make the properties of each object more clear to the player, thanks for the review <3
I like the concept and the art, very creative
Thanks for the review, I will further improve on the art and style and deliver something more rounded as soon as the jam review time window end <3
the art and music looks great!
Thank you for the review, I will improve the game quality as soon as the jam review time window end and hope you come back to have a nicer experience <3
* We created all art and music during the game jam, sorry.