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Tianzuo Peng

40
Posts
6
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4
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A member registered Feb 17, 2021 · View creator page →

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395分

Amazing art! I'm confused with the gameplay since the wizard keeps grabbing the first thing next to his hand. Is this intended? 

Good idea and I really enjoyed it! I figured out that I have to create more crystals for more energy, but I don't understand why there's no village on the map and I'm still losing health overtime, is it intended? The gale is super powerful, it can wipe out multiple grids. Overall, it's a nice game! Good job! 

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Cool idea and well executed! I was confused a little bit by the instruction in game which has a left click image with a right click description, but I finally figured out and had fun. I hope the time is shorter for each level, then it can emphasis the red explosives in the level. Currently the path of the bullet is not important as long as it hits the wall. Overall, nice game and I enjoyed it! 

Nice game! Good music and I enjoyed it!  I want to maximize my skill tree, but there is not enough gold for me. I hope there were more enemies to kill in late game. Good job!

The idea is really cool! I was scared when I found the door on my camera is the same door that I'm facing, and then the ghost got in, but he seems harmless :D He didn't chase me, we just walk around together. Good job! I hope to play its full version in the future.

The idea sounds fun, and I like the voxel characters, but the camera moves while I'm trying to click options on the paper, clicking on options didn't work. I can't drop the paper if not aim the paper on the table. I try to press E on the suspects to talk with him, it didn't work.

Cool idea and nice art! I understand there's some limitation on the intensity of enemy wave, but I can still click play while most of my timeline is red and yellow. I hope to see more visual feedbacks of the fighting. Good job! 

Good Idea and well executed! I really love SCP theme, and I have read some SCP stories before, but I still don't know the meaning of the classification words like, "Euclid" and "Keter". I hope there will be some simple explanation for them, so more players can enjoy it. Although I'm the entity, I'm still acting like a researcher. I hope to play as the entity in the cage. Overall, good job!

Cool idea and nice art, but the game play feels the same for all difficulties. I can push the player off the screen which is fun. The game needs more polishing.

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Cool Idea and nice art! but I can't enjoy it with "todo" on the cards. Very creative idea, hope to see the update. 

Cool Idea and well executed! It actually created the feeling of playing as a boss, which is that you only have some moves to choose because your AI was implemented that way. The end screen confused me because I thought I was the "player" of this game. I also found that $40 laser beam has exactly same size as $30 laser beam. Overall, it's a really good game! Good job!

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Love it! The idea is great and the game is fun! The dynamic is exactly like in a MMO game. I really enjoy chasing those healers :D 

Good job!

The idea is great! The slime is super cute! The death animation and sound effect made me laugh. The game is hard for me while moving is jumping. I didn't figure out how the high jump works. I can certainly perform a high jump when the slime is on the ground, but the jump is not guaranteed when the slime is moving. Overall, nice and cute game! 

I like the idea, but it's easy to win. I built several blocks in front of the castle and all knights died, and the winning screen keeps flashing. I can see the potential of the idea, it just needs more polishing. 

The idea is creative and the graphic is good! I hope the gameplay can be more active, rather than just waiting for the owner to click to move. Also the game can more strategic, the elements like, attributes, furniture, path, can interact with each others, not in a complex way but at least some connections. Currently the importance of the attributes feels the same, and same for the buttons clicked by the owner. Overall, good job, hope to see more of your work in the future. 

I like the idea of switching roles, I hope there were instructions of how to play. The damage detection seems not work well, play as a cat the bullets always cross the dog with a sword. I'm also confused about the bars on the top, I don't know which color represent which team. The final result only shows which team win, and I don't know if I win. Overall, it's a good idea, and the game can benefit from more polishing. 

The idea is interesting and executed well, laughed when I found the "quit job" is not optional lol. 

The idea of a monkey barber is interesting. The sanity system is more like expressing the idea that "boring works drive monkey crazy". One thing confused me is that even I do the wrong things, like make up for a bearded guy or cut his hair (skull) which looks like the same cruel thing as the monkey business, the monkey is still not happy and the sanity increases. 

Thank you for playing!

Thank you for playing! It's nice to see two comments from the same team :) 

Thank you for playing! The reason for this is the combo mechanic. The higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Thank you for playing! Glad you like it! Blocking the spawner could be the reason, but it's probably the combo mechanic. The higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Thank you for playing! The spawn rate of sushi is related to the combo, the higher your combo is, the faster sushi spawns. If you break the combo, the spawn rate will drop to the basic rate which is spawn one sushi every 3 beats. 

Cool idea and well executed! I enjoy it! but instructions are definitely needed. I didn't figure out the black thing can be clicked at the first level. I didn't know how to control the valve/wheel thing until I saw your comment on the game page (some people won't see it). The levels are interesting and creative, instructions can make it better. Good Job!

I really like the idea of dungeon master, and the control feels good. I put all the traps at the start room, and the hero suddenly dead which made me laugh so hard, but currently the solution is simple, I wish the game to be more strategic, maybe some limitations, such as the max number of traps that you can put in each room. Good job!

I really enjoy it! It's so funny to figure out the buttons while adventurers are passing. Although the trap should be activated precisely, I can still feel the strategy there, you need to figure out the most effective trap and use it, rather than taking care of every trap. Very good game! 

The idea is cool! Simple and intuitive level building and platforming with high tolerance. I wish the collider of the character can be smaller and more accurate, so I won't hit the edge of the platform. Good job! 

I like the idea, but it's hard to find myself when there were so many characters in a room. I entered a corner where the camera can't catch the character, and I was stuck.

Cool idea and good graphic! However the goal is not clear, I just click whatever I can and the hunter is instantly dead. I really like the idea and definitely the game has more potential.

Good job! Nice opening and ending, that's really cool! Love the cute art! I wish there's more feedback when I busting a human.

Love it! The idea of being a sword is great, and the control and attack is creative. The level is hard and dark. It reminds me of dark souls, but the save points fairly placed close to where I died and enemies won't respawn. Great job!

Good idea! Nice menus and transitions! I wish the placement can be more tolerant, it's so hard to place items exactly above the ground while the camera is moving.

Nice music, amazing art and interesting animations, but the game crashed after I played for a while. Here's the error message: 

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_squire:

audio_play_sound requires at least 3 arguments

at gml_Object_obj_squire_Step_0

############################################################################################

gml_Object_obj_squire_Step_0 (line -1)

Good game! Chasing bullets to kill myself is so funny. I still don't figure out how the traps work, it takes a lot of time to finally kill myself, lol. Is it the direction of the projectile? Maybe add some hints to show the difference. 

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Good job! Play as a pawn is creative, the graphic is simple and clear. Some of the elements in the game is not clear for me. I don't know what to do if my task is at the opposite side of the "player" tasks, it seems finishing all the red tasks leads to fail, but my task is far away. I assume that the moving square on the ground is the sight of the "player", but sometimes my suspicion increases while I'm not in it.

Playing the fruits in Fruit Ninja is interesting. The music and graphics are retro, reminding me of old games. The game can be more enjoyable for me when it has a clear objective, rather than endless survival. Anyway,  good job!

I got 23 194, the easter egg is cute, great game :D

It's difficult for me, but I really like the switch between side view and top-down view, good job! 

Thanks for playing ;)