395分
Tianzuo Peng
Creator of
Recent community posts
Good idea and I really enjoyed it! I figured out that I have to create more crystals for more energy, but I don't understand why there's no village on the map and I'm still losing health overtime, is it intended? The gale is super powerful, it can wipe out multiple grids. Overall, it's a nice game! Good job!
Cool idea and well executed! I was confused a little bit by the instruction in game which has a left click image with a right click description, but I finally figured out and had fun. I hope the time is shorter for each level, then it can emphasis the red explosives in the level. Currently the path of the bullet is not important as long as it hits the wall. Overall, nice game and I enjoyed it!
Good Idea and well executed! I really love SCP theme, and I have read some SCP stories before, but I still don't know the meaning of the classification words like, "Euclid" and "Keter". I hope there will be some simple explanation for them, so more players can enjoy it. Although I'm the entity, I'm still acting like a researcher. I hope to play as the entity in the cage. Overall, good job!
Cool Idea and well executed! It actually created the feeling of playing as a boss, which is that you only have some moves to choose because your AI was implemented that way. The end screen confused me because I thought I was the "player" of this game. I also found that $40 laser beam has exactly same size as $30 laser beam. Overall, it's a really good game! Good job!
The idea is great! The slime is super cute! The death animation and sound effect made me laugh. The game is hard for me while moving is jumping. I didn't figure out how the high jump works. I can certainly perform a high jump when the slime is on the ground, but the jump is not guaranteed when the slime is moving. Overall, nice and cute game!
The idea is creative and the graphic is good! I hope the gameplay can be more active, rather than just waiting for the owner to click to move. Also the game can more strategic, the elements like, attributes, furniture, path, can interact with each others, not in a complex way but at least some connections. Currently the importance of the attributes feels the same, and same for the buttons clicked by the owner. Overall, good job, hope to see more of your work in the future.
I like the idea of switching roles, I hope there were instructions of how to play. The damage detection seems not work well, play as a cat the bullets always cross the dog with a sword. I'm also confused about the bars on the top, I don't know which color represent which team. The final result only shows which team win, and I don't know if I win. Overall, it's a good idea, and the game can benefit from more polishing.
The idea of a monkey barber is interesting. The sanity system is more like expressing the idea that "boring works drive monkey crazy". One thing confused me is that even I do the wrong things, like make up for a bearded guy or cut his hair (skull) which looks like the same cruel thing as the monkey business, the monkey is still not happy and the sanity increases.
Cool idea and well executed! I enjoy it! but instructions are definitely needed. I didn't figure out the black thing can be clicked at the first level. I didn't know how to control the valve/wheel thing until I saw your comment on the game page (some people won't see it). The levels are interesting and creative, instructions can make it better. Good Job!
I really like the idea of dungeon master, and the control feels good. I put all the traps at the start room, and the hero suddenly dead which made me laugh so hard, but currently the solution is simple, I wish the game to be more strategic, maybe some limitations, such as the max number of traps that you can put in each room. Good job!
Nice music, amazing art and interesting animations, but the game crashed after I played for a while. Here's the error message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_squire:
audio_play_sound requires at least 3 arguments
at gml_Object_obj_squire_Step_0
############################################################################################
gml_Object_obj_squire_Step_0 (line -1)
Good job! Play as a pawn is creative, the graphic is simple and clear. Some of the elements in the game is not clear for me. I don't know what to do if my task is at the opposite side of the "player" tasks, it seems finishing all the red tasks leads to fail, but my task is far away. I assume that the moving square on the ground is the sight of the "player", but sometimes my suspicion increases while I'm not in it.