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Mants! (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2598 | 2.835 | 4.286 |
Creativity | #2882 | 3.118 | 4.714 |
Overall | #3222 | 2.835 | 4.286 |
Presentation | #3955 | 2.551 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of humans and ants have been reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
RAAA IM GODZILLA FEAR ME RAAAAAA
...okay, that aside, really nice game! Usually, I do prefer themes implemented mechanic-wise rather than story-wise, but this is just a really fun take on it.
Getting so many different tools was quite difficult, though - in the end, I did just end up spam-clicking in the hopes of getting the right tool for the right mant. I feel like using icons instead of text at the bottom could've helped to more easily know what tool is next, since the game does have a fairly fast pace.
Still though! I do very much like the animations, though, despite their pixel-ness they do still feel very alive, and I think the 'level selection menu', if you can call it that, is very original and helps with immersion.
This game is so good. I have no idea how it has this few ratings when it's this good. The inversion is super clever, and how things keep on escalating is excellent. The mechanics are introduced wonderfully, everything makes sense, and the difficulty curve is well-executed. Juggling all the different weapons, and all the enemy types, and protecting the food is difficult but not insurmountable.
The only real issue with this game that I see lies in the 'hub' world.
Either you should've committed to the using the mouse as your input and let the player click where they wanted to walk, or you should have let the player use an 'interact' button to enter the levels when the prompt popped up. Using the arrow keys to move, but the mouse the enter the level feels a bit weird. It also would've been nice to have WASD work in addition to the arrow keys. Both the arrow keys and the mouse (at least in the case of right-handed people like me) are on the same side of the keyboard, so I naturally use the same hand for both of them, when it would be nicer to use both of my hands for control, as is the case with WASD.
I hope it is top 20 because is awesome! I love it!
This is awesome. Funny and creative take on the theme, with the gameplay being fun as! Loved the sequence of weapons, forcing you to change targets strategically and the Kitchen level was pleasantly challenging~
Very nice game with a unique idea I enjoyed it a lot and the idea is expandable well done dude