Thanks for playing!
I doubt you're a bad gamer, what you experienced is a reccuring topic amongst the other reviews and people I've seen playtest. I got too used to the feel of physics when developing, I neglected considering how other players would take it.
Regardless, thank you very much for your feedback :)
KrumbleM8
Creator of
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This is the most interesting take on the theme I've seen, beautiful visual style as well!
The only feedback I have is that tuning the knobs felt a bit tricky as the "pedal" would pop back down once the cursor is off it (even though I'm trying to turn it).
Overall very impressive, loved the music element :)
This is a really cool game!
Loved the mix of 2D & 3D, quirky characters, the world & textures; really cohesive style and easy to follow gameplay.
The only feedback I have is rather nitpicky:
-The smoothing on the camera sensitivity is not ideal (for me at least), it made everything look smoother, but it didn't feel super responsive.
-I really loved the game, but I don't think it fits the theme that strongly.
All said and done, I would without a doubt play a full version of this game, so much room for potential.
(Also S+ on the Banjo style voice dialog)
Absolutely love the style and feel of the game.
Definitely could of used a bit more polish (as do most games in 2-4 day jams), but the main thing that came to mind was just how big and empty the rooms were. It got a bit sluggish moving mutliple boxes over a big area.
But I can easily see a further refined version of this being a popular puzzle game!
Thank you very much for your feedback!
The physics of the ball seems to be the issue in the spotlight (jumping & velocity). After seeing the reviews and watching people play it, unfortunately I agree. I did want it to be semi-real and a bit challenging, but it turned out not so fun - woopsie!
Thanks for playing it and reaching out :)
This is a really good game and I'm surprised not more people have played and rated it yet. Smooth and well designed with good RTS-like controls, decent upgrade system and extremely satisfying to watch your swarm grow and delete the humans. Would love to see more mechanics like the car that force you to control/micro your zombies more. I would honestly pay for a fuller version of this game.
Played for 15mins and ended up gathering hundreds of zombies to try and kill a car, didn't succeed but was fun watching the entire swarm get smushed :)
Thank you very much for the feedback :)
Regarding the inversions: I was afraid it wouldn't translate the theme as well as I'd hoped. Because of that (and to reinforce the theme), I made it so you have to kill the adventurers at the end of the round (with an evil wizard & abilities) AKA the roles reversing, but it seems I've made it too difficult to actually reach that phase.
But I appreciate you playing my game and commenting :)