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KrumbleM8

48
Posts
3
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4
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A member registered Jul 06, 2023 · View creator page →

Creator of

Recent community posts

This game is very hard, good luck!

Thank you so much!
Funny enough I did intend on having keybind settings (amongst 100 other ideas) but ultimately ran out of time to implement. Thanks for playing and thanks for the feedback!!

Thank you so much!! :)

This is quite impressive for a 2 day game and I loved playing as a little sneaky raptor. Very good visuals as well. The game could be a little harder and the file size is a bit hefty, but overall really nice game. Good stuff~

Funny take on the theme and I very much enjoyed steering into and swatting the pesky humans. The spawn rate of enemies could definitely be a bit faster, but fun game overall! 

I like the retro visuals, but I couldn't figure out how to beat the very first level! (clicking the button doesn't do anything)

This is really fun to play! Love how smooth everything feels and I'm impressed this was all done within the 2 day time limit. Would love to see this idea further developed~

This is a really good game and I'm surprised not more people have played and rated it yet. Smooth and well designed with good RTS-like controls, decent upgrade system and extremely satisfying to watch your swarm grow and delete the humans. Would love to see more mechanics like the car that force you to control/micro your zombies more. I would honestly pay for a fuller version of this game.

Played for 15mins and ended up gathering hundreds of zombies to try and kill a car, didn't succeed but was fun watching the entire swarm get smushed :)

Fun little puzzle platformer. I think it would be cool if the heavy weights could kill the player if they fell ontop of you, adding different ways to kill the player. But really good stuff!

This is awesome. Love the shift of controls from player to projectile steering. Really clever and well executed~ I think adding some roguelike upgrades would make this even more fun (if further developed). Nice work!

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This is a really clever idea and take on the theme. The snake is a bit buggy but I imagine thats due to the time constraints. Would love to see this developed further!

Impressive amount of content - had a good chortle at some of the dialogue~

Thank you :) I'm very glad you enjoyed it ~

Thank you for playing and commenting!

It's interesting to see a lot of people focusing on the archer initially. Personally I end up moving the tank the most to block arrows and attack the archer's target.

If you have time to respond, did you end up getting to the "kill the adventurers" stage?

Thank you so much for playing it!

Thank you very much for the feedback :) 
Regarding the inversions: I was afraid it wouldn't translate the theme as well as I'd hoped. Because of that (and to reinforce the theme), I made it so you have to kill the adventurers at the end of the round (with an evil wizard & abilities) AKA the roles reversing, but it seems I've made it too difficult to actually reach that phase.

But I appreciate you playing my game and commenting :)

Really fun idea. Loved the pop-out animation and sounds when you move. Having a tutorial would've been nice, but this idea has a lot of potential. Very nice~

Cool game! Love the idea of the behind-the-curtain life of the boss before the hero barges in. Combat was neat, and was fun being able to change the heros path based on the treasure placement~

Excellent little puzzle game. Love the art-style as well. Good stuff!

This is awesome. Funny and creative take on the theme, with the gameplay being fun as! Loved the sequence of weapons, forcing you to change targets strategically and the Kitchen level was pleasantly challenging~

Spooky stuff. Gave me Amnesia vibes. Love the atmosphere with the black/white and really smooth object animations. Cool ending, just wish there was more game to play :P 

Cool game! Would've loved to see more visual feedback and maybe a cost for each ship. The "intensity" for each wave on the travel bar is a really nice touch~

Very unique and creative. Love the puzzle element of lining up potential point amounts and then trying to adjust on the fly if you make a mistake. Woud love to see some audio implemented. Very nice~

Thank you!! You're right though, this current build is quite harsh, I would've made it a bit more forgiving if I had more time~

This is awesome. Love to see a rhythm game in the jam. Cool mechanic with the roles swapping. Very polished visuals as well. MOST EXCELLENT!!!

Really creative take, had a good laugh at the healers failing boss mechanics :P Good stuff!

Loved the security camera mechanic, but I couldn't figure out how to leave the starting area. Coold idea though!

This is my favorite take on "you're the raid boss" idea. Big fan of mechanics, would love to see this turned into a fully fledged game. Awesome title as well :P

Really liked the management element of controlling each ghost! Would love to see PacMan chase/target the ghosts when he picks up the big dots~

Really cool take on the theme. Visuals are neat, and love the idea of the upgrades also having a trade-off with buffing the survivor. Would love to see this fleshed out a bit more (+ with some audio :P). Good stuff!

Thanks heaps! That's actually a very good idea - I might end up doing that if I keep working on the game :)

Thank you very much :) I agree with you about the damage feedback, it was on the to do list but I didn't have enough time to implement~

Looks really good! Had a good laugh at the very pale human ragdolls getting yeeted.

I learned more french than Scratch did

This is incredible. The amount of features and functionality is downright impressive. Very creative, cool idea. 10/10

Loved the idea! Never thought an adventurer would turn down kissing a dirty dragon in a museum. 10/10

Compensating for Kyle was a lot of fun :P It feels like an old-school flash game. Has a lot of character and handful of really cool mechanics to redirect the bullet. Good stuff :)

Very nice game! A good level of challenge and loved the freedom of placing the ice blocks wherever. Dopamine hit the brain when I realized you could block the canonballs. Had a lot of fun, just wish there were more levels :P

Had the same crash on startup issue as SafetyC and had to download the fix.