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Shooting Range's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3845 | 2.750 | 2.750 |
Enjoyment | #4752 | 2.063 | 2.063 |
Overall | #4878 | 2.188 | 2.188 |
Presentation | #5810 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
fef
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept is nice, but it feels very punishing, sometimes I felt like I was definitely clear of an obstacle and then it failed regardless and I didn't quite understand where
I thought it was an interesting concept, but I feel that the sensitivity of the bullet is just too high and the images could do with some improvement.
neat game, but I experience a bug where "next level" and "retry" buttons don't work. I have to restart the game each time
sorry ive recently noticed that to its weird though because it never happened until i published the game
Needs a way to lock the cursor to the screen, but nice concept!
Thanks for the review, i couldn't find a way to have the cursor locked to the entire screen but it is within the game screen
oh wait now I see what u mean I forgot to do cursor.lockstate