Out of the games I tested so far this feels like the one with the most thought put into level design. It just all makes so much sense, from the block placement to the strategic mention of the Reset button.
Very fun and well-rounded game! Could see myself trying to grind a high score in this
Small thing though, I think I would prefer if I didn't have to hold down the left mouse to shoot, since I'm shooting permanently anyways - or is there a downside to that and I haven't noticed?
I like the concept, but I did not manage to do the first level. The zone moving at a completely different speed than the character was just too much for my old hands... I think a bit of leniency might help :)
The question of whether gravity is a good fit for the game was a constant point of discussion for us as well... in the end we left it in mostly for whimsy xD
Thank you for the feedback! :) Yeah, the hitboxes are a bit unforgiving, especially in later levels, when the shape of the shot is an x. If we get back to the game, we will definitely look into that!
The concept is nice, but it feels very punishing, sometimes I felt like I was definitely clear of an obstacle and then it failed regardless and I didn't quite understand where
Well done. To me the game seemed to work very well (no bugs or something like you hinted at), and the stupid bird was just the right level of infuriating :D
This has got to be the most creative and endearing idea I've seen so far, really great design :) Also the art and just everything is so well made, you can be really proud of what you created!
Thank you very much for the feedback :) We definitely overshot a bit on the difficulty. And yeah, more mechanics is definitely an idea if we decide to do further development on the game ^-^