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Ballsagna's Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2817 | 2.982 | 3.308 |
Overall | #3751 | 2.635 | 2.923 |
Enjoyment | #4155 | 2.288 | 2.538 |
Creativity | #4162 | 2.635 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You place the blocks to platform on instead of going on preexisting blocks
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept! It's quite challenging but I had fun struggling through this ahaha!
I like this concept a lot, though I feel the game ended up becoming trial and error most of the time, since it's hard to figure out where the robot is going to go just based on the inputs alone. Definitely has some potential, though!
Cool idea, was satisfying to figure out! The main issue I came across is that sometimes placing a box in a disallowed location (intersecting with the landscape for example) would cause the box to permanently disappear from your inventory and be unable to be placed again.
Glad you enjoyed the idea! We will take a look into the bug and make sure it's fixed for our next update! Thanks for commenting!
The sprites are sooo cute and I really enjoyed the music too!
The gameplay was also pretty clever and fun but took me some time to figure out, but overall nice job well done! :D
pretty good, the third level has a steep difficulty curve, the sound design is nice along with a pretty good color pallet
It took a bit to understand, but I eventually stopped trying to guess the robot's movement and just used the play button to see the robot goes and then decide where blocks needed to be. It was fun to do each of the levels!
Thanks! We're planning to add a preview to the robot's movements but we couldnt fit that within 48 hours lol
Glad you enjoyed it!
Wow, it was very hard to get past even the first level, especially because I didn't realize at first that the instructions were pre-planned, and I had the reload the game lots of times because the number of boxes I had kept changing(I kept ending up with less then I started with)
argh! more bugs
yeah sorry about that difficulty curve, we had to rush to make the levels and didnt have enough to build up to even the first level lol
Visuals and audio are very nice. I found that you could change what type a block was by switching block types and then erasing it by dropping it onto level terrain. Not sure if that's intentional or not, but now you know!
Oooh, inventive bug! Never even thought of that lol
Thanks for the comment!