I love games like these, and this is a very interesting one! I know other people have commented about the bug(that always left me disappointed) and show deck always showing all cards, but based off the idea alone this is great all around. Very impressive for 48 hours! The strategies I was trying to come up with were fun like trying to make a deck only a few elements as possible. Some RNG balancing would help a lot, for example when you get a choice of portals having them be more evenly spread across elements instead of getting 3 fire portals and 1 rock. The connection with the theme is a bit weak but that gets a pass from me, I had a blast.
Please do notify me if you do a post-jam version with fixes! Would love to play it!
pranjal88
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Heya, yeah, that was our initial aim - to have random options to make as hilarious a dialogue as possible. We wanted to have fun with the jam and just make dumb stuff without getting too caught up in actual game design and the technicalities that come with it. The whole match-the-type for the adventurer was, to be honest, only an afterthought.
Wow, placing the pins was hard, especially how to bounce them around if you miss placing one in the path. Getting the ball to hit every pin is satisfying, but not sure if it has any effect or just makes the game go longer? Had some strange bounces happen where a wall would bounce the pin back in the reverse direction instead of reflecting. Overall, fun concept, but a bit on the frustrating side as you try to correct the misplaced pins.
Very challenging at the start, no clue what was happening, but slowly got used to it and started having fun. The only thing that felt unintuitive was clicking to dash but it happens in the direction the fish is facing and not where you click. Oh, and holding right click gave some weird results. Love the visuals, btw! My best score was 11.