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Moving Goalpost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #127 | 4.176 | 4.176 |
Enjoyment | #192 | 4.011 | 4.011 |
Creativity | #227 | 4.187 | 4.187 |
Presentation | #258 | 4.330 | 4.330 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Capture the Flag match, except you're the objective and the goal is to not get captured by the enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hard but real fun. An expanded version of this for a few dollars on Steam would be cool
broooo
that went hard, I managed to acheive VICTOR Y after about 15 minutes of playing (& some malding to keep me going)
music was a lil quiet & perhaps when the enemies charge you without regard they could have an indicator to warn the player.
Overall very polished; solid platforming, good game design & some solid pixel art, well done for getting it done on time :)