some awesome pixel art & well-designed levels, good job on getting it done on time.
Was lots of fun :)
broooo
that went hard, I managed to acheive VICTOR Y after about 15 minutes of playing (& some malding to keep me going)
music was a lil quiet & perhaps when the enemies charge you without regard they could have an indicator to warn the player.
Overall very polished; solid platforming, good game design & some solid pixel art, well done for getting it done on time :)
Lmao, that's what you want to hear as a dev in level design.
That's a good idea actually to expand on the base game, we were thinking more along the lines of polishing up the combat & adding more chores at the start. But I agree I think it would then be cool to play as the orc for example & have a different gameplay loop to spice things up.
& wave 8 ain't bad hey. (I'm impressed you managed to count that high without losing track lol)
Thanks for the review & playing our game!
yes it definitely could use some more polish, attack telegraphing is a good idea. I think next time we might focus more on getting the gameplay down now that we have a better understanding of unity, & I agree in that user feedback is imperative on getting it right.
Thanks for the review & playing the game!
That was a lot of fun, even with the bug (also impressive you managed to get a workaround in time), I kept coming back to try & get more cards in my deck to verse the different heroes. I great level of variety was achieved with only a few changing variables; which is impressive.
The pixel art worked really well with the style as well. & I'm not sure if there was sound; mine wasn't playing?
Well done on getting it done in time.
Thanks for playing & the review! & we did plan on adding a score system but we ran out of time lol.
The idea with the combat was that you could attack the enemies with your melee attack just after thy attacked because they have a delay before they attack again; it is a little finicky though & we didn't have time to find tune it.
Thanks again 👍
Thanks a lot for playing!!! The size of the webgl player in the browser I think was a problem from when we first built it in unity (some of our other team members did the finishing touches); if you scroll out in your browser I found it fixed the issue. & yes the combat has infinite waves. I think...
Thanks for the review 👍
Like others have said it can be a bit finicky but fun for the most part. I also got stuck on a few levels not because I didn't know what to do but because the execution was very difficult & the timing was super tight.
Also, the tutorial was great at teaching me all the mechanics but a bit overwhelming. Is there a way that you could teach the player these things without all the talking I'm not sure. It was a good way to introduce the character & story it just felt a bit drawn out.
bro this game is insanely hard. Fun but hard.
The music helps create a spooky atmosphere, although it gets a bit repetitive & rage inducing after a while.
The spider boss at the end is fun to fight & the list of different attacks kept it interesting. I just found that I struggled to damage it without taking damage myself, I don't no if I was missing a windup animation or not.
Also, the pixel art sprites & animations look really good.
Was the introduction of the limitation that it got harder every time you died?
Well done on getting a working product out on time!
thanks so much for playing & the review :)
& yes we had some trouble getting the controls working how we wanted & it's evident that there is definitely room for more improvement in that area. It's good to know someone took note of that as I made sure they fit nicely into the die holes for that exact reason.
How awesome and original, was not what I was expecting but in a good way. As others have said wasn't the greatest playing the same levels over & over but they were pretty well designed so that made it slightly more endurable at least for the first few try's. Well done overall & congrats on finishing it before the end of the jam :)
Awesome take on the theme with creative gameplay that had a wonderful flow from kicking dice to a bullet hell. My only comment is that if you manage to kick the dice against other dice it becomes quite easy for a while; which might be able to be fixed by speeding up the difficulty curve maybe, idk. Well done though extremely polished :)