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Desolation: All For One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1072 | 3.761 | 3.761 |
Overall | #1473 | 3.443 | 3.443 |
Enjoyment | #1841 | 3.119 | 3.119 |
Creativity | #1893 | 3.448 | 3.448 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You possess the enemy character and you become the enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I find the gameplay very unique! It seems quite hard at first until you find a way to cheese the game with it's possession mechanic! Its quite satisfying to figure it out
Definitely not the easiest, agreed! Thanks for the comment!
Such a fun game to play! I love the art style and the music!
Thank you so much!
Interesting and fun game! I really love the art style.
Thank you for your feedback!
Great art and very fun core mechanic! Would have prefered some better UI elements to help indicate when HP is low and stuff more intuitively, but I had a blast flinging energy balls :)
Thank you for the feedback my guy! Definitely agree, it's something we would have wished we have added if we hade more time, but for sure UI/UX is something we're looking into improving here! (Also more wizards/ranged classes)
Cool atmosphere and interesting gameplay. Found it a bit too hard at first, maybe difficulty curve could ramp up a bit slower.
You're 100% correct. Slow transition of the game difficulty was definitely the goal, unfortunately didn't made it in time. Thank you for the comment!
I love the artstyle and the animations!😊
I found it a bit to hard for me though, I tried a few times and always failed to survive more than 10 seconds 😅
I love the artstyle and the animations!😊
I found it a bit to hard for me though, I tried a few times and always failed to survive more than 10 seconds 😅
Thank you for the wonderful feedback. It's definitely up there in terms of difficulty, balancing and instructions didn't made it quite in time. For example, constantly possessing enemies is the main goal to survive longer
Art is great. Gameplay is a bit difficult as you can die very quickly
Awesome! Touche. I would say that the main point of the game would be to keep on moving host and keep possessing enemies
Pretty clean game. I like the art and sound design. The wizards feel very strong
Totally agree on this one, future balancing can sure help the game out! Thank you for the feedback!
Great idea! I like art and music. It's bit too difficult cause, hit boxes are not obvious and damage is way to high, but with some tweaks here and there it should be fine)
Great idea! I like art and music. It's bit too difficult cause, hit boxes are not obvious and damage is way to high, but with some tweaks here and there it should be fine)
Thank you! Some QoL and Improvements is the goal, indeed!
fun game, but i think the enemies should do a bit less damage, also the enter to start the game it gets annoying. But fun game overall , also the idea is awesome and the art
Completely Agree, balancing and polishing didn't made it in time. Thank you tho!
Pretty interesting game and was pretty fun to play!
Thank you!