A Short Hike was one of our inspirations! thanks for the comment :)
jarch2
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Good take on the theme! Art was amazing and overall I enjoyed playing it. There's definitely some kinks to be worked out in getting the people to follow you, and unfortunately there were a few times where it felt like my horde just refused to attack a tower :(
Great work on this, reminded me a lot of the fantasy battle simulators I played as a kid :)
Cool stuff! I like the vibes, but there were a few bugs after I syringed like my second fish where I just didn't make any more money :/
I also didn't manage to reel in any of the body parts bc I didn't know what the control scheme was at first, very curious what other creepy stuff is in this big ocean! Great work :)
Fun idea! I will say that the first minigame is a bit tediuos, but I found the cars and the boats much more enjoyable. I wouldn't mind having more feedback on the upgrades, to me it often felt like they didn't do all that much compared to just saving that money for the Scale Up. Overall great work :)
Okay I'm actually in love with this idea! Pretty difficult (at least for me) I think I only got to 256 and that was after a while and this is coming from someone who has gotten to 16,384 in normal 2048 before lol. I wish there was a little bit more information available about the hero attacks, or other strategic elements on the field besides just the slimes.
Very original idea, and polished execution :)
Got to 137 which is currently 1 behind first place lol. Really enjoyed the game, the leaderboard did succesfully get me to play it a 2nd time after a landmine wiped me the first run. I died the second time trying to jump onto a black rock that didn't have a hitbox which felt kinda bad, but overall you did great work on the climbing and rock formations!
Damn, you have a really fun concept but the dominant strategy is just a little too easy to find and it trivializes the challenge. Other people have made a lot of cool suggestions on fleshing out the game to make it a little more mechanically interesting with more weapon/monster variety, but I had one idea that it would be interesting to add in elements where sometimes you do have to hit the enemy. For exapmle armed enemies could also swing their weapons and you'd have to hit the weapon to parry them and protect our violent hero. Great work already though!
I could see this being a pretty interesting roguelike actuallly. You kinda have to become increasingly strong to evade capture, you learn new moves, get new traits, and then eventually when you are captured that build is now something that can show up in the trainers' teams in the future. Fun take on the theme!
Okay actually how did u make an entire card game in 48 hours? Love the themeing, and I feel like it could be a really interesting competetive game tbh. Kinda how Bloons is set up where you decide what type of climbers to send at your enemy based on what kind of deck they're playing. Had fun with it, great work!
I might just really suck, but I think more asteroids per second would improve the experience lol, give the player more to chuck at the ship! Really fun take on the theme, the bullets wrapping around the screen is a really nice touch bc it makes it a real challenge to get anywhere near the ship if you aren't paying attention to where it's shooting. Great work here :)