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Catch-Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2420 | 3.273 | 3.273 |
Overall | #2756 | 2.992 | 2.992 |
Enjoyment | #2770 | 2.773 | 2.773 |
Presentation | #2942 | 2.932 | 2.932 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hunter (Pacman) becomes the hunted
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The problem is that there is no way to possible lose if playing competently. You have four ghosts which means that wherever Pac-Man goes you can easily block all of his exits (especially because he is so slow) and send the last ghost to catch him. If his AI was improved this problem might possibly be solved.
Interesting twist on tactic game and reversed PacMan! Well done!
Cool concept, simple yet effective! But I think the pathfinding needs to be improved, both for Pac-man and the ghosts; Pac-man keeps getting stuck, and I kinda wish I could draw the paths for the ghosts.
yup, definitely something i have looked into and am currently working on. Will probably update it for this game once jam is over
I like this idea and tactics that you can make
Pathfinding is quite tricky. Sometimes the routes seemed to be way longer than expected. Nice work implementing it anyway!
Interesting concept and very cute artstyle! Pinky is so cute yet menacing with that knife!
Thanks! The pink one is probably my favourite, followed by blue then orange
Great idea, a bit easy as I was able to corner pacman pretty quickly but has potential. Maybe each of the ghosts have to abide by certain rules in their movement or something!
I had an idea where you could also order each ghost to chase, which could use their standard behaviour. Unfortunately the jam was only a weekend long
I feel that, but yeah that's the right idea!
The grafics are very neat and the concept is fun. Maybe it is a bit too easy since pacman get easily stuck in some positions.
Is there any difference when you progress in levels? I played some 7 levels and didn't notice any difference. Maybe you could add some point counter to give the player some more motivation.
Over all a solid game!
Btw: you made it to my list:
unofficial List of Pacman Games in GMTK Game Jam 2023
https://itch.io/jam/gmtk-2023/rate/2159180#post-8162405
Pacman forever!
oh sick haha. I didn't realise there were that many pac-man games.
Nice! With some additions cam become a good puzzle game!
Fun idea. I think this could use more difficuly and also some SFX and music. Great job making this in 48 hours.
Fun idea! With a bit more variation and difficulty this could be a really fun one. Great job!
Nice game, but the pacman can be easily cornered with 2 ghosts and every level would just play out the same. I think having a better AI or a more complex map or powerups for pacman to eat ghosts can be there to make the game more interesting. Good job!
It's a game!
This is a really cool idea, it might be better if pacman was more mobile, but otherwise a very solid submission. Well Done!
Cool game and neat Idea
Cool game and neat Idea
The game is fun and the characters look great!
Nice Idea. It works well !
Fun concept but the pathfinding is a bit weird. Like pacman just kinda chills in place until a ghost tried to get him. Pretty cool tho, had fun with this one 👍
Neat idea.
The pathfinding is very odd. Did you use a package or implement it yourself?
We implemented it ourselves, but in retrospect we should've used a* for it cuz that would be easier to debug