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A jam submission

Catch-ManView game page

Submitted by Ilan Greuter, 10Drenth — 3 hours, 7 minutes before the deadline
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Catch-Man's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24203.2733.273
Overall#27562.9922.992
Enjoyment#27702.7732.773
Presentation#29422.9322.932

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The hunter (Pacman) becomes the hunted

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted

The problem is that there is no way to possible lose if playing competently. You have four ghosts which means that wherever Pac-Man goes you can easily block all of his exits (especially because he is so slow) and send the last ghost to catch him. If his AI was improved this problem might possibly be solved.

Submitted(+1)

Interesting twist on tactic game and reversed PacMan! Well done!

Submitted

Cool concept, simple yet effective! But I think the pathfinding needs to be improved, both for Pac-man and the ghosts; Pac-man keeps getting stuck, and I kinda wish I could draw the paths for the ghosts.

Developer

yup, definitely something i have looked into and am currently working on. Will probably update it for this game once jam is over

Submitted(+1)

I like this idea and tactics that you can make

Submitted(+1)

Pathfinding is quite tricky. Sometimes the routes seemed to be way longer than expected. Nice work implementing it anyway!

Submitted

Interesting concept and very cute artstyle! Pinky is so cute yet menacing with that knife!

Developer(+1)

Thanks! The pink one is probably my favourite, followed by blue then orange

Submitted

Great idea, a bit easy as I was able to corner pacman pretty quickly but has potential. Maybe each of the ghosts have to abide by certain rules in their movement or something!

Developer

I had an idea where you could also order each ghost to chase, which could use their standard behaviour. Unfortunately the jam was only a weekend long

Submitted

I feel that, but yeah that's the right idea!

Submitted

The grafics are very neat and the concept is fun. Maybe it is a bit too easy since pacman get easily stuck in some positions.

Is there any difference when you progress in levels? I played some 7 levels and didn't notice any difference. Maybe you could add some point counter to give the player some more motivation.

Over all a solid game!

Btw: you made it to my list:

unofficial List of Pacman Games in GMTK Game Jam 2023
https://itch.io/jam/gmtk-2023/rate/2159180#post-8162405

Pacman forever!

Developer

oh sick haha. I didn't realise there were that many pac-man games. 

Submitted

Nice! With some additions cam become a good puzzle game!

Submitted(+1)

Fun idea. I think this could use more difficuly and also some SFX and music. Great job making this in 48 hours.

Submitted

Fun idea! With a bit more variation and difficulty this could be a really fun one. Great job!

Submitted

Nice game, but the pacman can be easily cornered with 2 ghosts and every level would just play out the same. I think having a better AI or a more complex map or powerups for pacman to eat ghosts can be there to make the game more interesting. Good job!

Submitted

It's a game!

Submitted

This is a really cool idea, it might be better if pacman was more mobile, but otherwise a very solid submission. Well Done!

Cool game and neat Idea

Cool game and neat Idea

Submitted

The game is fun and the characters look great!

Submitted

Nice Idea. It works well !

Submitted (1 edit)

Fun concept but the pathfinding is a bit weird. Like pacman just kinda chills in place until a ghost tried to get him. Pretty cool tho, had fun with this one 👍

Submitted

Neat idea.

The pathfinding is very odd. Did you use a package or implement it yourself?

Developer

We implemented it ourselves, but in retrospect we should've used a* for it cuz that would be easier to debug

Viewing comments 44 to 25 of 44 · Next page · Last page