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A jam submission

Star Crossed LoversView game page

Submitted by Guilherme Sousa (@CodfishCode) — 18 hours, 24 minutes before the deadline
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Star Crossed Lovers's itch.io page

Results

CriteriaRankScore*Raw Score
Style#21523.3843.818
Overall#23123.2233.636
Creativity#24143.3043.727
Enjoyment#26102.9823.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its a game about a small boy, travelling through space to find his love. He lives in a universe that is definitely not built for his scale!

Development Time

48 hours

(Optional) Please credit all assets you've used
See game description for full credits!

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Comments

Submitted

Loved the style and gameplay! The little indicator for your estimated orbital path and red gradient for direction were great for understanding the movement. Well done!

Submitted

Drawing and idea seems fun but i could not get on right track with gameplay and steering the rocket. I would appreiciate some clarified instruction on how to travel space.

Developer

Thank you! I agree the game is in need of some tutorialization, but the idea is:

- A/D rotate the rocket, Space to thrust

- The yellow line on the minimap show the future trajectory of the rocket. So you need to make small adjustments to your speed to get it where you want to go.

- If you go too fast you'll crash.
Gameplay is heavily inspired of Kerbal Space Program but very simplified. A couple of tips are to no accelerate where you want to go, instead try to get into orbit and let gravity take you. To land on a planet this is more or less the steps to follow:
- Be in orbit or close to that, and wait until you are above the place you want to land in.

- Stop your ship by accelerating in the opposite direction you are going. You should see your trajectory become a straight line into the planet.

- You are now no longer in orbit and in free fall instead! You just need to fall while thrusting to control your fall speed to lan

Submitted

Very nice game, especially that it was made in 48hours. Few things are there to polish but it's a cool game :)