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Thank you! I agree the game is in need of some tutorialization, but the idea is:

- A/D rotate the rocket, Space to thrust

- The yellow line on the minimap show the future trajectory of the rocket. So you need to make small adjustments to your speed to get it where you want to go.

- If you go too fast you'll crash.
Gameplay is heavily inspired of Kerbal Space Program but very simplified. A couple of tips are to no accelerate where you want to go, instead try to get into orbit and let gravity take you. To land on a planet this is more or less the steps to follow:
- Be in orbit or close to that, and wait until you are above the place you want to land in.

- Stop your ship by accelerating in the opposite direction you are going. You should see your trajectory become a straight line into the planet.

- You are now no longer in orbit and in free fall instead! You just need to fall while thrusting to control your fall speed to lan