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Scale And Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5740 | 2.227 | 2.778 |
Overall | #6337 | 1.901 | 2.370 |
Style | #6458 | 1.782 | 2.222 |
Enjoyment | #6502 | 1.693 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
all the puzzles involve scaling objects, both in space and time
Development Time
96 hours
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Comments
Hi! I'm playing it but I'm stuck at the beginning hahahah, what I'm I supposed to do? (It's not your fault, I'm not good at scaperooms xd)
hi ! im so sorry for the time, i didn’t checked the comments since then, no worries about finding the solution, i understand, im letting you a hint below, and a spoiler at the bottom :
Hint
every objects can be scaled, knowing that, there's a pot with brambles, i wanted to highlight it, but there is a key bellow you need to grab, but the brambles are on the waySolution(spoiler)
you have to scale up the magnifying glass and put it on the pedestal to burn the bramblesQuite hard to navigate at first since it is in 3D but once I finished the puzzle, it's rewarding! (I just don't want to get rect, okay.) The idea of scaling time is creative but might need a few more tweaks to feel the difference in gameplay. Good job on finishing a full 3D game within 4 days! :)
thank you for playing ! i'm planning to polish the game after the jam so yeah, navigation will be one of my main goal, and i'm noting you feedbacks :)
the way you use the theme is so fun, scaling stuff to solve your puzzle is good but dear lord i was trying to break the rules anytime i could ahah (sorryyy)
thanks ! and don't be sorry ! that's exactly what i wanted, i'm a big fan of outer wilds if you have the reference, so seeing people solving the puzzle in a completely unexcepted way is really satisfying for me X)
thanks again to GMTK for those incredible 4 days :)