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A jam submission

Mushrooms SanctumView game page

Grow mother-shroom in this tower defense puzzle game
Submitted by WegnerenDev, ChrisGronning, Peter Bednarz, cewsy, LouiseReigstad — 2 hours, 28 minutes before the deadline
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Mushrooms Sanctum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#22413.3643.364
Style#26083.2123.212
Overall#30683.0103.010
Enjoyment#42972.4552.455

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a mushroom character that scales the map by climbing, using scaled up mushrooms which you have to grow. In order to have a chance to win the game you must grow the mother mushroom by feeding her. She will then scale upwards. You can also collect, build and grow shrooms.

Development Time

96 hours

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
Submitted(+3)

Great game with an ultra thicc character :D

Developer (1 edit)

Glad you liked it!

Feel free to give us critique, if there was some mechanics that was unsatisfactory =)

Submitted (2 edits) (+2)

Well, I found it annoying that there is no health bar, I dont know if I took damage or how close I was to dying. The jumping movement itself felt rather difficult to control. Also I had huge problems with the camera, always fighting to see something or quickly jumping around because of obstacles. Limiting the vertical camera angle was a mistake in my opinion since it made it all more difficult than it already is.

Developer

We're aware of the lack of UI-elements(health bar) and as you can imagine it was due to time constraints. We have decided to move forward where all these things will be improved and/or implemented!

I'm a little bit curious about the jumping part, what made it difficult to control? -if you are able to give details it would help me a lot! :D

The vertical lock is something I'll bring up with my team. But yes I do agree that maybe it should be possible to look more freely.

Thanks for your feedback! :)

Developer

Yeah, I was told by my team mates that we where starting to use to much gameJam time on the thickness, and had to move on. Personally I found it to be an endering feature to our fungi friend

Viewing comments 1 to 1 of 21 · Previous page · First page