Glad you liked it!
Feel free to give us critique, if there was some mechanics that was unsatisfactory =)
Well, I found it annoying that there is no health bar, I dont know if I took damage or how close I was to dying. The jumping movement itself felt rather difficult to control. Also I had huge problems with the camera, always fighting to see something or quickly jumping around because of obstacles. Limiting the vertical camera angle was a mistake in my opinion since it made it all more difficult than it already is.
We're aware of the lack of UI-elements(health bar) and as you can imagine it was due to time constraints. We have decided to move forward where all these things will be improved and/or implemented!
I'm a little bit curious about the jumping part, what made it difficult to control? -if you are able to give details it would help me a lot! :D
The vertical lock is something I'll bring up with my team. But yes I do agree that maybe it should be possible to look more freely.
Thanks for your feedback! :)