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Scale to Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1748 | 3.500 | 3.500 |
Overall | #3381 | 2.917 | 2.917 |
Style | #3893 | 2.750 | 2.750 |
Enjoyment | #4143 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your attacks change scale, and enemies are different scales.
Development Time
48 hours
(Optional) Please credit all assets you've used
Just some screen shots from Adobe Illustrator
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Comments
really nice idea to design everything as a graphic-design application! that's unique, something i haven't seen before. the interpretation of the theme is great. good job!
Thank you! My background in the technical aspect isn't that strong so I thought I could make up for it with a decent visual theme at least!
Neat!
Thanks!
Neat idea and loved how you incorporated the theme!
The idea of a game in an art program i s also very cute and I enjoyed it.
I do wish that the player and enemies were smaller, so that there was more visual space, and I would love if the charging was faster-- but overall it was fun
There's definitely a ton of tuning that needs to be done, glad you liked the core idea though!
I feel like the overall idea is great, and could be improved on in the future, but just isn't executed right. Like for some reason I can't die, and also I wish that the other buttons could do other stuff. It is just asteroid with bigger projectiles.
I agree, I definitely intended it as just getting my idea into some usable form, and yes it is basically just asteroids haha. To be honest you can't die simply because I didn't have the time.
I feel like the underlying ideas presented are quite solid. I also really like the artstyle, I think it's very unique and memorable and fits the theme really well. Reading the About Developing segment I think if you just worked a bit more on what is present this game could have been really good. Maybe you could have added a sort of an upgrade system and made a Vampire survivors type of game? The main criticism I would have right now is that the enemies spawn and move quite fast, swarming the screen really quickly. The red enemies fell really hard to deal with. The photoshop UI elements also block the view of the stage at times and there is no sound. Overall the artstyle really shines, I hope you make more games in the future.
Thanks for the comprehensive feedback! The theme from what people are saying seems to be the overall concept is good, it's mostly in the execution. Some balancing around the enemies, some more depth beyond just a high score, and obviously the visual elements could be more thoughtfully implemented. I literally just dragged and dropped in some screenshots haha. If I've ever got the time I think this is the game I'd try to improve upon from all my past game jam games.