The art is really good. I really like the switching mechanic but I do wish the attack and switch were bound to some other keys though.
JakobPS
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The game is really polished and the themes seem very intriguing but I think it's stuck in a loop on the second day? I don't know if I'm doing anything wrong but I just keep making the polar bear over and over again and the story doesn't seem to be progressing?
Edit: It's fixed now. I really like the art and the cute-horror mix.
The polish is insane. The soundtrack, minimalistic visuals, shaders, movement feel, sound effects, color scheme and tutorial are all top notch. The thing I was missing was a pause menu. Otherwise my only gripe with the game is that enemies die in one shot so if you manage to rush them as they spawn they can never stack up and provide that bullet hell experience. A insanely fun game nonetheless.
I enjoyed the gameplay and I really like the art of the little guys and the environment. I would say that the camera felt finicky at times and it's a bit annoying having to restart the entire level if a little guy falls into the water. As the levels are a bit long I think the game would benefit from a checkpoint system.
I think the puzzle elements and size changing are done quite well overall, but I felt like limiting the amount of times you can change size was more annoying than challenging as it would lead to having to restart the level due to not knowing what comes next. It also doesn't help that the morphs left counter seems to not be working. I would also constantly get stuck in level 4 after accidentally pushing the smaller boxes to the wall trying to jump over them.
I feel like the underlying ideas presented are quite solid. I also really like the artstyle, I think it's very unique and memorable and fits the theme really well. Reading the About Developing segment I think if you just worked a bit more on what is present this game could have been really good. Maybe you could have added a sort of an upgrade system and made a Vampire survivors type of game? The main criticism I would have right now is that the enemies spawn and move quite fast, swarming the screen really quickly. The red enemies fell really hard to deal with. The photoshop UI elements also block the view of the stage at times and there is no sound. Overall the artstyle really shines, I hope you make more games in the future.
Holy hell I am amazed by the scaling mechanics you managed to implement. The robot and the rest of the art isn't too shabby either. My only problems were that the shrinking and growing mechanics were quite hard to figure out and I think the end of level conditions should be posted more clearly. It was also very hard to interpret how the end of level conditions work at times, especially for the average the sizes condition.
The cutest art ever. I think the application of the theme was very unique and the music was great. The criticism I'd have is that to me it wasn't evident it was a rythm game at first so I lost lots of heart power spamming keys. The notes coming from the side was a nice novel idea as well but it was a little hard to discern the boat's hitbox.
I had fun with the game. Loved the sound effects and the artstyle and I thought possessing enemies was great. I didn't like how jump has some delay on it which makes it feel unresponsive and weird when going off ledges. The arrow keys to move and up to jump as opposed to the wasd + space standard also seems unintuitive. The tab to eject worm also feels very unintuitive.