Honestly really well made! I was surprised to saw and stain the wood I actually had to drag my mouse across, which is cool but only after I figured it out haha.
TaLc
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Thanks for the comprehensive feedback! The theme from what people are saying seems to be the overall concept is good, it's mostly in the execution. Some balancing around the enemies, some more depth beyond just a high score, and obviously the visual elements could be more thoughtfully implemented. I literally just dragged and dropped in some screenshots haha. If I've ever got the time I think this is the game I'd try to improve upon from all my past game jam games.
A dice game without that much randomness? Crazy! I really liked how the dice changed size based on their size, it made the little gaps in levels interesting! The lasers pointed at the player were kind of confusing, my assumption is that they're so you know where the enemies are. Nice idea if that is the case. Great work!
The beginning was not as fun, but I enjoyed it much more as I progressed through the levels. The levels were ok and the art was not bad. I personally liked the movement, the distance on the dash and jumps were slightly too far but I really liked moving around and speeding through the level. Great work!
While I was initially super confused, after coming back to it and figuring out that I could jump, this is really really clever! The concept has so many applications, and the little bits of text seem to tie together a narrative as well as give hints to the player on what they need to do. The last level is definitely way harder than everything else, and I mostly attribute this to the fact that it required a kind of clunky jump while the gravity was reversed (I'm not used to jump being bound right below the wasd keys). With some more tuning on the level design and polish in terms of sound and animation, this is a great puzzle game that really messes with your head, great job!
This is really cool, I had a ton of fun! This could totally be polished up with some more animations and levels and be a full game! I love how the two orbs switch sides halfway through it totally threw me off of the controls for a second. The use of the purple walls was genius, particularly since it played with the main mechanic of the two orbs being connected. My only criticism was the initial confusion I faced early on where I didn't realize the lightning bolts reconnected the orbs and I was wondering why they were messing with my speed as I passed through them. Other than this, amazing job!
The overall concept is very cool, and pretty well implemented/showcased in all the levels. The music and art go together very well, love the spooky vibe. I think some visual clarity with the platforms could have helped, I was a bit confused about certain walls/floors as they were all the same color. Picking the orbs up/dropping them was also a bit finicky, but again these are all nitpicks and this was made in just a couple days. Given that fact, this was very cool and I hope you polish it up into something amazing in the future! Awesome job!