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Go Go Frederick!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3040 | 2.855 | 3.083 |
Overall | #4158 | 2.675 | 2.889 |
Style | #4298 | 2.623 | 2.833 |
Creativity | #4858 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We've used a robotic lizard character that scales a wall, it was built to scale that wall.
Development Time
(Optional) Please credit all assets you've used
We have not made any sound effects or music.
Individual links to the assets found in the game's description.
Music -------------------------
- Lord of the Rangs by Kevin MacLeod, licensed under CC-BY-3.0, loop modified.
Sound effects ----------------
- Whoosh / Dash (2) by Kastenfrosch, licensed under CC0
- 08191 heavy stones falling.wav by Robinhood76, licensed under CC-BY-NC-4.0
- Cracking wood 2 by JappeHallunken, licensed under CC0
- Shield.ogg by MortisBlack, licensed under CC-BY-4.0
- Lvl Up Sound by EminYILDIRIM, licensed under CC-BY-4.0
- Cartoon - Bat / Mouse Squeak by Breviceps, licensed under CC0
- crow.WAV by inchadney, licensed under CC-BY-4.0
- PVC_pipe_hit_1.wav by LloydEvans09, licensed under CC-BY-NC-4.0
- Hitsound from the Impact Sounds pack from Kenney, licensed under CC0
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Comments
Go Go Frederik is a fun vertical scroller. I like that you give the red areas to show where the rocks are coming down. It means that the game can be faster paced and tactical. There's a lot of ways you could expand this with different obstacles or even power-ups falling down. The assets you made are nice and Fredrick himself is really cute.
Great work!
Nice work for 48hrs!
I do like Frederick! I think the difficulty curve could do with a bit of tweaking (it was very easy at the beginning) but it was a good interpretation of the theme :)
I dig frederik and his 6 names
Not bad. A bit boring.
Cool game! Love the 3d art style! There were some bugs like the shield not working properly, and I do feel like the difficulty curve could be tweaked : it starts out super easy and then scales in difficulty too quickly, especially with the moles having no telegraph. Keep it up!