Honestly had fun with this. Beside the ui and stage design, the animation carries this game. Squash and stretch goes a long way! Upgrades are cool, just wish they came more often. The only major suggestion I have is make the game full screen.
Vickyboi
Creator of
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I really like this idea! There are a few problems however. The art is amazing, however the initial impressions leave a lot to be desired. It would be better to start on a smaller map in order to give the player more time to get accustomed to the mechanics. Additionally, the way the enemies spawn encourage camping as well. The fact that enemies have different weapons that you can use against them is really damn awesome. However, I would simplify the energy system and communicate the ways it drains / grows. Solid game!
I like the idea of this game, but it is simply boring. There is a lot more waiting than playing, and the upgrades and currency come so slowly. Rerolling your hand is inconsequential and should be done automatically when you have no cards. I'd highly recommend doing research into game economies. I like the art a lot, but you should definitely add more particles, sfx, and shaders/vfx. This idea has a lot of potential, but you should definitely take some inspirations from other roguelikes, auto battlers, and idle games.