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DanniRuthvan

7
Posts
A member registered Jan 20, 2022

Recent community posts

I streamed this for my friend who's into music and she loved it. 

Go Go Frederik is a fun vertical scroller. I like that you give the red areas to show where the rocks are coming down. It means that the game can be faster paced and tactical. There's a lot of ways you could expand this with different obstacles or even power-ups falling down. The assets you made are nice and Fredrick himself is really cute.
Great work!

A very neat take on a classic game.

There's a lot of ways to expand this. 

  • As far as I could tell, the spiky balls were the only things that could be resized. You could make so many more elements resizable. 
  • It was also not totally clear what the goal was, which I know might sound a little weird because you did put a giant "GOAL" sign in the middle of the map, but I wasn't sure where the sign was pointing to since it was right above the starting area. 
  • There were a lot of collectibles (coins, diamonds), but it wasn't clear if they had anything to do with the goal. 
  • The audio was also peaking really badly. I had to put it on mute. I'm not sure if that was just an issue with my computer or not.

Overall, I think you've got a good core concept and starting point. Great start!

An excellent concept! I liked figuring out the best route and then finding the most efficient use for my chalk markings. You did a good job of ramping up the challenging aspects so that each new portion of the map felt different and a little more dangerous. I like the animation on the water and the black and white aesthetic. I had a little trouble finishing because the map on the third trip switched to the first trip's map. Overall, I this is very neat and I had fun playing it.

I love a concept where you're just growing things and not fighting. Really neat to take and idea like fighting a dragon and make it about flowers. The flowers and the girl also look really cute!

There were a few gameplay issues I had. You had to stand next to the flowers in just the right space to water them or climb them. It's also not possible to get all of the music notes if you get the one near the cave since you can't climb back up. I had to restart to collect all of them.

I had a fun time exploring and and seeing how high I could go. Keep up the good work!

The Housing Issue has the beginnings of an nice, casual puzzle game. It's a fun idea for a Tetris variant and the background music and color palette give it a relaxing feel.  

I could see a lot of ways that this could be expanded by adding more block types or having to build around obstacles. I like that you're given an option of three blocks to build from; however I found myself defaulting to the line pieces. Given how high you're building, using the S- and Z-blocks feels a bit unfeasible. I actually found them harder to work with than the ice and bouncy blocks, so I think they should probably be given a higher point value. They could be more usable if you were able to nudge them as they fall or rotate them so that they can fill in gaps more easily.

Those are just some thoughts for the future. Over all, I had a lot of fun with this!