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Scaling Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1775 | 3.526 | 3.526 |
Overall | #2198 | 3.263 | 3.263 |
Creativity | #2224 | 3.368 | 3.368 |
Enjoyment | #2886 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player characters have wildly different scales and they're scaling out of a hole
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Sad here OTL.
Thanks for making this treat! Reminding me of the VR game MOSS. The controlling must be very hard to polish. Respect that you really faced the chanllenge!
Amazing creativity and great art! Love this game!
had some troubles with controls, but overall, SUPER CUTE game! love their symbiosis
Really creative concept! I loved the visuals and the concept of switching characters was fun and surprising.
The game is really adorable and I love the contrast between the two characters. The idea of this little mouse and huge robot being friends is really cute. Awesome character design as well, especially with that robot, which is just insane. (I can’t do large character art so I’m impressed.) Some fun music too, the progression of tracks it feel like you’re climbing out of a cave.
Gameplay wise, I think the levels didn’t take full advantage of the concept - I would’ve liked to see some more involved puzzles! It was also let down a bit by the fact that the gameplay loop relies on a physics system that kept freaking out (I thought I’d completely broken the seesaw at one point). With some technical tweaks I think your gameplay could really shine.
Nice work everyone!
Its a really cute game, love the concept of switching between the characters and the different scales of the characters. Lovely game, gave it a full rating.
It's a cute game! The art is very endearing - the mouse and the robot seem very good friends. The music is very likeable and keeps you focused. The game mechanic is conceptually solid - the mouse feels agile and free-moving whereas the robot feels hefty but reliable.
Stuff that could be improved on: the interact-ability of mechanics. Moving objects using the mouse was a bit inconsistent in behaviour, It's also a little difficult to tell what stuff is interactable, what stuff is dangerous, and so on.
All in all, a great start - I think you should expand more on the game after the jam.
Cheers, and good luck!
I loved the game's feel; the art and concept are wonderful.
Omg the twist at the beginning is so cute! The art is great and the idea of switching between a tiny mouse and a big robot is a nice touch. I enjoyed your level design!
Fun game. The robot feels nice to control, and the idea of toggling between the characters worked well. The physics when moving objects as the robot were a bit buggy, and the mouse's movement felt a lot less polished than the robot's. It was still fun though.
I love the level design and look and movement of the characters, especially the robot. The scene that introduces the robot was great presentation. I kept getting stuck when moving objects; they would get stuck on the level or fall to where I can't get them, and I would have to restart the level.
Thank you for your review :)