cute side scroller that fits the grind theme! Love the duck spinning lol, I will say that I was pressing 5 for a while but realized that it only works for a num-pad, then I used enter. Because 5 is very close to W and S, it felt more natural to press it. Maybe you could specific that the number controls are for num-pad only so people don't get confused.
maruvail
Creator of
Recent community posts
This game is very hard but once I got into the grove it was fun! At first I kept dying in the first 2 seconds because I was trying to use WASD to hit the beats instead of the arrow keys, and so I kept dying then choosing another level, and I think because I was switching levels so fast the entire game bugged out with the levels and the audio overlapping. however, I restarted the game, figured out to use the arrow keys, and then had a blast playing :) the animations are cute and I like the music!
Very cute game, love that there's a hub world with high scores, feels very Mario-esque but with more puzzles. The animation for eating a long log is very funny! I think that for some of the puzzles, it would help to have a zoom-out feature, or to not be so zoomed in because it was difficult to see why I should or should not eat some of the logs (to access platforming areas).
Your intro tutorial dialogue is funny! Very nice way to engage the player to learn the game. I liked that when I got too close to the cars, it made a beeping sound that really made me feel like it was a close call. I think that the snail game took a little bit too long, as I wasn't sure if the game was going to continue or not if I kept playing it (I also never figured out what the hearts did). Love your art style, it adds a lot of character, and goes well with the music. I really enjoyed that your game had a whole narrative to it, with choices and voice overs. I'm so impressed that your game is this in-depth! I usually don't play game jams for this long, but your game had me engaged for over 20 minutes!
The ending I got (I'm assuming there's different endings?), was that I called the detectives bluff and decided to stay for the money. The following car-level got very difficult! So I crashed lol.
Overall, amazing game, super impressed, very polished!
I could totally see the maze being fun if there's were a bunch of chickens (players) running around, maybe bumping into each other. For the chicken coop minigame, I thought the death by turning into a chicken nugget was really funny! I think that the golf mini game needs a lot of camera work (following the ball after you hit it so you can see what's happening instead of waiting).
Nice polishing on the menu & settings! And the sound when you click on the buttons. It's nice to see the attention to detail. Very calming music makes your overall game feel atmospheric. It's interesting to see a crafting mechanic combined with a platformer, plus it's pretty in depth! I'd be interested in seeing more of that kind of mechanic in platformers & metroidvanias!
I like the art style and music! I think you've got a solid game idea here, but the controls and the swapping between the player and the hand are a bit confusing (like how when you're controlling the player, it moves both the player and the hand). I also wasn't sure how to use the hand to kill the bug that's attacking, as the "E" button didn't do anything when I was controlling the hand. Again, very pretty visuals!
I like your cartoony art style. The gameplay perspective is really cool (reminds me of binding of isaac). I wasn't able to get the bow weapon to work, so I switched to the sword which was fun to play with. The use of changing your size in order to unlock/lock different stats/abilities was a really cool way to integrate the theme into your game :)
I love how your intro gives such an accurate context to the game, plus the art style is amazing and consistent. For the gameplay, I really like the tongue swinging/grabbing mechanic. The "editing" platforms seems a bit out of place to me, I feel like there's probably a better way to implement that mechanic thematically.