I really liked everything about your game! It's super polished & the art and music give a great space vibe. I thought the game was pretty difficult and I was playing on easy mode, but I thought that it was also very creative and a good challenge.
maruvail
Creator of
Recent community posts
I could totally see the maze being fun if there's were a bunch of chickens (players) running around, maybe bumping into each other. For the chicken coop minigame, I thought the death by turning into a chicken nugget was really funny! I think that the golf mini game needs a lot of camera work (following the ball after you hit it so you can see what's happening instead of waiting).
Nice polishing on the menu & settings! And the sound when you click on the buttons. It's nice to see the attention to detail. Very calming music makes your overall game feel atmospheric. It's interesting to see a crafting mechanic combined with a platformer, plus it's pretty in depth! I'd be interested in seeing more of that kind of mechanic in platformers & metroidvanias!
I like the art style and music! I think you've got a solid game idea here, but the controls and the swapping between the player and the hand are a bit confusing (like how when you're controlling the player, it moves both the player and the hand). I also wasn't sure how to use the hand to kill the bug that's attacking, as the "E" button didn't do anything when I was controlling the hand. Again, very pretty visuals!
I like your cartoony art style. The gameplay perspective is really cool (reminds me of binding of isaac). I wasn't able to get the bow weapon to work, so I switched to the sword which was fun to play with. The use of changing your size in order to unlock/lock different stats/abilities was a really cool way to integrate the theme into your game :)
I love how your intro gives such an accurate context to the game, plus the art style is amazing and consistent. For the gameplay, I really like the tongue swinging/grabbing mechanic. The "editing" platforms seems a bit out of place to me, I feel like there's probably a better way to implement that mechanic thematically.
You have a very nice art style which matches the overall vibe of your game. The music is wonderful. Although, I found it difficult to play the game because it's not apparent where you get seeds from. When equipping the hoe, you show to press RMB, you should have that there as well for when the weapons are equipped.