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Drag & Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #235 | 4.189 | 4.189 |
Overall | #1168 | 3.604 | 3.604 |
Enjoyment | #1273 | 3.432 | 3.432 |
Style | #2667 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale as in size - scale the game window to scale the game world and solve size-based platforming puzzles
Development Time
(Optional) Please credit all assets you've used
Sprites:
www.kenney.nl
Music:
- Main Menu Music: 8bit Happyness by Xcreenplay -- https://freesound.org/s/684387/ -- License: Attribution NonCommercial 4.0
- Forest Levels: Theme for some powerups or whatever you want by OFresco -- https://freesound.org/s/567124/ -- License: Attribution 4.0
- Winter Levels: Retro Puzzle Music Loop by Sirkoto51 -- https://freesound.org/s/378110/ -- License: Attribution 4.0
SFX:
- Walking / Jumping: www.kenney.nl
- Level Finish: "Win" Video Game Sound by EVRetro -- https://freesound.org/s/495005/ -- License: Creative Commons 0
- Jump: Text-Message or Videogame-Jump by CmdRobot -- https://freesound.org/s/264828/ -- License: Creative Commons 0
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Comments
Great game!
Makes excellent use of the theme. Good level design and progression, overall super solid entry that I enjoyed.
A few pieces of (constructive, I hope!) feedback.
* There's a bug where hitting the flag multiple times opens multiple next level windows. This can cause levels to be skipped -- I executed this on level 2, which opened levels 3 and 4, then solved 3, which opened 4a. I closed 4a, played the original 4, and then it skipped me to level 6.
* It's perhaps intended, but the graphics look a little wonky when they're scaled off aspect ratio. I think the sharp edges of pixel art might be a bad fit, and perhaps vector or more stylized graphics would be a better fit.
* I'm playing on a slightly smaller screen, and sometimes I had a lot of trouble changing the size of the window enough to complete things. Not sure how to fix this without breaking the core concept, but perhaps some sort of emergency way to change the scale if at full screen?
Thanks so much!
The detailed feedback is super appreciated and all great points. Good catch with the flag bug, we'll look to get it patched soon 🙂