Thanks for playing, we're glad you liked it!
I'll definitely take a look as soon as I can for you, congratulations on completing your project and participating in the jam!
That is actually what's happening behind the scenes to make things easier when putting it together! The player scale and camera zoom are just synced so that it looks like the world is what's scaling instead.
We could definitely do with a "recentre" button or something though so you can keep scaling if the window gets too big or too small.
Very nicely done! Super satisfying to play, and I love the style and feel of it too.
I found myself wishing for a way to zoom out a bit, especially as I gained speed by collecting those upgrades. It felt like after 2 or 3 of those, any more would just kill me because I had no warning of a wall coming up ahead.
Really nicely put together!
I like how simple it feels to play while still making me scratch my head. I would love to be able to see where the buttons are even when they're covered up though. Felt a little bit like I needed a first run at the level just to figure out what to do and never managed to really "first try" anything
Amazing, thank you for the thorough feedback and the great ideas! In particular I think referring to other window managers (especially tiling ones!) for inspiration seems like a pretty obvious good idea in hindsight!
But yes unfortunately the multiple levels issue seems to be a bug! It happens if you touch the end flag more than once (but only on the web export for some reason) - the workaround would be to close the windows and use the level select to continue where you left off.