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ryanat

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A member registered Jun 09, 2018 · View creator page →

Creator of

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Thanks for playing, we're glad you liked it!

I'll definitely take a look as soon as I can for you, congratulations on completing your project and participating in the jam!

Thanks for playing 😊

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What a work of art - thank you for sharing 😂 We have already discussed ways that a proper multi-level version could work

We're glad you enjoyed playing!

The multi level thing is actually a minor bug, but it has definitely given us some good ideas for the future 👀

Thanks for playing, we're glad you liked it!

Thank you for playing!

Thanks so much for the great feedback!

We're really glad you liked it - hopefully we can keep that going in the future!

That's great to know, thank you! Multiple widows could be a great way to put a twist on things for sure!

Thanks for playing, we're glad you liked it!

We'll definitely look into that issue, thank you for sharing!

Thank you very much for playing and for all of the feedback while on stream!

That is actually what's happening behind the scenes to make things easier when putting it together! The player scale and camera zoom are just synced so that it looks like the world is what's scaling instead.

We could definitely do with a "recentre" button or something though so you can keep scaling if the window gets too big or too small.

Super kind of you, thank you!

Thanks for playing!

Thanks for playing and for the feedback! The super small windows are definitely a design problem we need to look at!

Thanks, we're glad you enjoyed playing!

Really cute entry. I enjoyed just playing around with it, making whatever. The match mode is a nice touch too (but I wish it cleared your build when you complete a match!)

Thank you so much for playing! We will definitely be looking at improving how interacting with the scaling works (and what it's used for!)

Very nicely done! Super satisfying to play, and I love the style and feel of it too.

I found myself wishing for a way to zoom out a bit, especially as I gained speed by collecting those upgrades. It felt like after 2 or 3 of those, any more would just kill me because I had no warning of a wall coming up ahead.

Thanks for playing! That's a good point for sure, we could definitely do with making the progression a bit more smooth.

A very cool idea to make the player build and scale the difficulty of the rooms themselves! Having loot based on the positions of the rooms is a nice touch too.

Really nicely put together!

I like how simple it feels to play while still making me scratch my head. I would love to be able to see where the buttons are even when they're covered up though. Felt a little bit like I needed a first run at the level just to figure out what to do and never managed to really "first try" anything

Very nicely done! I love that you have a "Goal Size" to match, along with actually swapping places with the blocks of a different size. Opens up a ton of fun puzzle potential. Great job.

Amazing, thank you for the thorough feedback and the great ideas! In particular I think referring to other window managers (especially tiling ones!) for inspiration seems like a pretty obvious good idea in hindsight!

But yes unfortunately the multiple levels issue seems to be a bug! It happens if you touch the end flag more than once (but only on the web export for some reason) - the workaround would be to close the windows and use the level select to continue where you left off.

Great feedback, thank you for playing!

Totally agree with you that we could do more with it! Some secondary mechanics that respond to the scaling would be fun to add too and hopefully mix things up a little.

Very nicely put together - the art in particular is great.

I like the core concept (we built our game around the same one after all!), and there are some great secondary mechanics to help mix things up too. Great job.

Thank you for playing!

Thank you for the feedback! We definitely agree, hopefully we can make the windows a little less fiddly soon 🙂

That's very high praise, thank you for playing!

It would definitely be great to polish it up a little!

Thanks so much!

The detailed feedback is super appreciated and all great points. Good catch with the flag bug, we'll look to get it patched soon 🙂

Thanks a lot! Funnily enough I noticed the same thing myself when trying to play with a track pad 😅

Thanks for the feedback!

Thank you so much! We're glad you enjoyed it!

Thank you!
I did want to try and add a tracked high score thing, but since I was exporting it to web and the three main platforms I honestly just wasn't sure how to go about it to work everywhere.

Thanks for the feedback.

I've heard that about the fireballs a couple times now so it's top of my hitlist for changes :)

<3