Play game
Build to Scale Fish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1120 | 3.733 | 3.733 |
Overall | #1364 | 3.533 | 3.533 |
Enjoyment | #1508 | 3.333 | 3.333 |
Style | #1756 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You "build" a factory to "scale" fish
Development Time
48 hours
(Optional) Please credit all assets you've used
Music by Abstraction: https://abstractionmusic.com/
SFX from Freesound by SinusPi, shinepoenixstormcrow, coldwellw, lonemonk
Fonts by Not Jam on Itch
Leave a comment
Log in with itch.io to leave a comment.
Comments
Initially, I was put off by the large amount of text, but later the game sucked me in and I couldn't stop until I completed all the levels))
The sounds and music in the game are great, especially the MUSIC
It seems to me that the difficulty balance is ideal, which is rare in puzzles at game jams
As a small nitpick)) it's a pity that I never saw the conveyor belt in action and the animation of the production of canned fish - usually in games with a conveyor belt, the final reward is to see how what you built works
fishtorio A+
One of the few submissions which utilises freedom to interpret the language of the theme to its benefit. Using "scale" as it pertains to the consumption of fish makes this submission stand out. The puzzles do feel a little too linear in that the game will present 'targetted' amount of tiles used while some levels only have one posible solution.
A massive positive feature is the ability to choose any level without unlocking or playing the previous. Many other submissions lack this feature to their own detriment as players never get to see final levels of puzzles or platformers after growing bored of the introductory and simple levels at the beginning.
Unfortunately the game lacks animation, but the design is well organized and concise. Bugs which cause the game to require restart are rendered not impactful by the ability to select any level.
I question the integrity of attributing credit towards a parrot as a co-developer.
Great double use of the theme! The UI could use some work, drag the conveyer belts would be a real life saver. Learning curve is quite steep tho, especially between first and second level. Really bummed that there is no animation of fishes being processed! Great work overall