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A jam submission

XeroGrowthView game page

Submission to the GTMK Game Jam 2024
Submitted by Devin Sherry (@jevincherries) — 2 days, 2 hours before the deadline
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XeroGrowth's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15083.3333.333
Overall#21793.2673.267
Style#24433.2673.267
Creativity#27893.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a seedling vine as it grows towards the sun!

Development Time

48 hours

(Optional) Please credit all assets you've used
Game Design: Devin Sherry & Beata Nowicka
Programming: Devin Sherry

Music:
"Morning" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Audio:

https://sfxr.me/
Flixberry Entertainment

Art: https://opengameart.org/

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Comments

(1 edit) (+1)

Pretty chill game, perhaps too chill though. It could do with more variety in terms of difficulty as I found I could just leave the vine in one place and it would avoid the birds and collect enough water to continue growing all on its own.

Submitted(+1)

nice work

Submitted(+1)

Very enjoyable game! movement feels nice, pretty chill! :D

Submitted (1 edit) (+1)

An enjoyable game with a peaceful ambience - I dig it. At first I thought I was a giant beanstalk growing, then I realised I’m like 3m tall lol. I think a high score game needs a steeper difficulty curve, as especially on normal speed the game’s challenge does not increase quickly enough (it took me a while to figure out I can do growth spurts, which make the game a bit more difficult). More birds maybe? Here’s an idea: add risk-reward for using the growth spurts, for example less water usage or higher point scaling, or add a count-down timer (maybe the sun setting on you, and you have one day to grow as high as you can?). Great work!

PS: I generally like the assets, the music and sound effects, but especially more sound effect variety would go a long way, try to have multiple versions of the same sound for max enjoyment :-)

Developer(+1)

Hey :) Thank you for taking the time to play and provide a bunch of feedback! All of the points made are very valid. For the growth spurts, it does cost more water usage, and alternatively, slowing down costs less. I really like the ideas for the need of a difficulty curve and even a countdown timer. Also good point about audio mix variety for sound effects. 

Submitted

The slow growth requiring less water is kind of the point I was making - it’s the same reward for less risk. Though it does take longer and makes the game more tedious, never underestimate the lengths a gamer will go to in order to optimize their gameplay :D

Submitted(+1)

Very simple but it was quite relaxing to play :]

(+1)

Great work and congrats on building a game! I'd also echo that more difficulty progression would be nice.

Developer

Thank you for taking the time to play it 😀 it was on my roadmap to work on additional power ups that would change the way you played and controlled the vine but my time ran out. Difficulty progression is great feedback that I'll keep in mind for future jams!

Submitted(+1)

Loved the calm vibes, I would have liked a bit more difficulty progression. Nice work :D

Developer

Thank you for taking the time to play 🙂I had planned to try to figure out some form of difficulty scaling over time but I ran out of time. I'll take challenge and difficulty into consideration in the future and prioritize it appropriately. Thank you for the feedback!