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(1 edit) (+1)

An enjoyable game with a peaceful ambience - I dig it. At first I thought I was a giant beanstalk growing, then I realised I’m like 3m tall lol. I think a high score game needs a steeper difficulty curve, as especially on normal speed the game’s challenge does not increase quickly enough (it took me a while to figure out I can do growth spurts, which make the game a bit more difficult). More birds maybe? Here’s an idea: add risk-reward for using the growth spurts, for example less water usage or higher point scaling, or add a count-down timer (maybe the sun setting on you, and you have one day to grow as high as you can?). Great work!

PS: I generally like the assets, the music and sound effects, but especially more sound effect variety would go a long way, try to have multiple versions of the same sound for max enjoyment :-)

(+1)

Hey :) Thank you for taking the time to play and provide a bunch of feedback! All of the points made are very valid. For the growth spurts, it does cost more water usage, and alternatively, slowing down costs less. I really like the ideas for the need of a difficulty curve and even a countdown timer. Also good point about audio mix variety for sound effects. 

The slow growth requiring less water is kind of the point I was making - it’s the same reward for less risk. Though it does take longer and makes the game more tedious, never underestimate the lengths a gamer will go to in order to optimize their gameplay :D