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Cell To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3014 | 2.857 | 2.857 |
Creativity | #3709 | 2.929 | 2.929 |
Overall | #4281 | 2.643 | 2.643 |
Style | #5613 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cells are small and you have to scale up
Development Time
96 hours
(Optional) Please credit all assets you've used
All art, code and music were made by R0fael, but sound effects were found on Pixabay. Some code was made before the game jam started( with 0X0 Engine).
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Comments
Nice idea! I really enjoyed making a big flotilla of ships. I wish the different units automatically organized around me, so the whole unit is not so lop-sided. And sometimes having enemies shoot me from outside of the screen was confusing! But I did have fun after all :)
Nice Concept! It would be nice if you will add Score to the game.
I would be grateful if you check out my game too!
Thank you for reviewing!
I already added the time for surviving, but It somehow did not show up in the builds.
Great game :) Like the concept, the visuals are nice, it's intuitive. I think the camera should be zoomed out a bit more, I was always being shot by enemies well off screen. Also, it would be nice to have movement and aiming on separate controls. Overall though, great entry.
Really good entry! One little thing I notice the things you grab tend to stay on the top of the character, leaving the bottom of the player totally vulnerable. If you can fix that, you have a pretty solid and scalable game
Thank you for reviewing