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Osmago

182
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4
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A member registered Jul 13, 2020 · View creator page →

Creator of

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Thanks for playing :) 

Love to see those design decisions come through!

Really good implementation of the mechanics with simple puzzles that made me stop and think. I really liked this! Super good block pusher.

Really good implementation of the mechanics with simple puzzles that made me stop and think. I really liked this! Super good block pusher.

Wow, great score! That's higher than my own high score when first uploading the game, that's when the waves get insane and your strategy needs to switch a lot to keep going.

I'm really happy you had a good time with the game, thanks for playing!

Thanks, I'm glad you liked it! Yes, these are all things I thought about while making the game, even though it kinda took shape as it went :)

It was a massive inspiration! Hopefully I included enough twists to make it distinctive.

Nice idea! I really enjoyed making a big flotilla of ships. I wish the different units automatically organized around me, so the whole unit is not so lop-sided. And sometimes having enemies shoot me from outside of the screen was confusing! But I did have fun after all :)

I got so big that my browser couldn't even handle it anymore, this was a lot of fun :)

I'd suggest re-centering the polygon when you merge, this way it would avoid rotating the whole body if you started on one side.

Happy you have fun even though the game was hard! Thanks for playing!

Power-ups are definitely top of the list for things to implement post-jam! (will be mostly size related of course)

Thanks for playing my game, I'm glad you liked it :)

I'm glad you liked it, thank you! I'm sure you can find more games without bugs, people did a great job this jam.

Thank you for that! Goes to show programmer art can be pretty too :)

Thank you for playing!

Yes! I always think my jam games lack that oomph in terms of variety in the gameplay, but I didn't get around to that between implementing visuals, core gameplay and optimizing.

Definitely doable, it's just that I had to learn a lot on the way. And I guess it keeps the attention on "size matters", so for the jam it wasn't too bad.

Thank you for playing! I wondered if the FX could be too much, but guessed if my shoddy laptop can make it, most people will manage. Optimizing the physics and rendering was actually a first for me too, but it turned out well with loads of bullets. 

The desktop version was surely smoother for me, if you wanna try that out.

Thank you! It was hard to bend my mind around shader maths, but managed to pull through.

Thank you! I really wanted to make sure it played as nice as possible :)

Thank you! I kept considering if I should stop the arena in between waves, but ended up choosing not to do it. It creates this urgency feeling for a long time, but it only intensifies the "gasp for air" when players finally get beads to expand it back, or the long breath at Game Over. Powerful stuff while playtesting, and I kept it in.

I'm so glad you had fun! And yes!! I tried to apply a bunch of stuff Mark talks about in his videos: diagetic design, double purpose, push and pull... It turns out all of that game design theory does work a lot of the time!

Thank for the feedback! It's a bit tough starting out, but you'd be surprised how far you can go.... A strategy my friends found was just waiting tiny for the wave to merge together and them getting all of them while they're big. It's hard, but doable!

Thank you for playing! I hope you had a good time!

This was really good! I was afraid after seeing all the comments but it actually controls pretty well. Maybe the start could be cut so you skip the slow one-armed walk? Anyhow, well done :)

That's programmer art for you :)

I'm glad you liked it, I had a lot of fun making it.

Thanks for playing! Sorry if the neon was too much, I think I'll implement a brightness slider and color palettes post jam.

70k is not bad! I had a lot of time to play and know literally all of the mechanics and strategies. Making multiplayer games is on my bucket list but I gotta start even smaller! That's the competitive Rock Paper Scissors game I'm working on

I liked the idea a lot and enjoyed how you explored it! I feel like you can do tons of puzzles with this specially if there's something that causes the square to change directions.

Super smart twist on the game! It was wonderful to see how I started trying to protect my big guy instead of keeping it in the corner. Very good job, great game!

Wow! The atmosphere was completely on point for this, truly impressive. Game is beautiful, the zoom out to the tree blew my mind and it's fun to play too, very good!

What I'd add is it's hard to see the bullets coming from enemies (especially with all the pretty stuff floatin around), so sometimes it looked like I died out of nowhere.

I absolutely love this game. I really mean it, thank you for making it (you see, my longest project was a foddian game). I'm actually kind of envious I didn't think of something like this before, but maybe I'll try to play around with the idea in the future.

The best of marks from me! Very very well done!

I didn't know I needed a tamagotchi clicker, but now I do. But daamn I thought this was gonna be chill and turned out way more stressful than it looked. Very well done, incredible game!

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Really made me pause and think for a bunch of these, well done! I'd love to see this concept being explored in more games. My suggestion to improve would be platforms that go with fewer clicks (maybe switch between 2~3 modes). That would feel better and leave less space for bugs!

Blobbert was a lot of fun! All the forms had a lot of character, I think my favourite was number 3. Congrats on making the game!

Hey, IMO most fun in game comes from failing anyway! Which... makes me rarely make games where you can win. Something to think about for next jam! Thanks for playing!

Thought it would stay simple, but you really surprised me with the later levels! Made me think hard on some levels and decide when to use/not use the scaling. Well done!

Ahh, so the stat-vertisement works! Thank you for playing, the difficulty was actually something I had to tweak a bunch before everything made sense. Turns out a couple extra days in the Jam go a long way!

Thank you! I'm honestly thrilled that people are having a good time with my game.

Thank you for playing! I know the glow and the grid can be a bit much after a while, I just really wanted something Tron-like. I hope you had a good time :)

Hmmm I hadn't thought of that, I guess I could put it on the side! Thanks for the feedback and thanks for playing, I'm glad you liked it :)

OMG I did notice the lag! I didn't know it was a predictable thing, can you fix it? Ah, I'll have to search it up and fix post-jam.


Thank you for playing!

Thank you for the review! I always think there's room for expansion, like pickups and whatnot... But there was no time for every idea, so that's to be explored post jam!