Thanks for playing :)
Love to see those design decisions come through!
Yes! I always think my jam games lack that oomph in terms of variety in the gameplay, but I didn't get around to that between implementing visuals, core gameplay and optimizing.
Definitely doable, it's just that I had to learn a lot on the way. And I guess it keeps the attention on "size matters", so for the jam it wasn't too bad.
Thank you for playing! I wondered if the FX could be too much, but guessed if my shoddy laptop can make it, most people will manage. Optimizing the physics and rendering was actually a first for me too, but it turned out well with loads of bullets.
The desktop version was surely smoother for me, if you wanna try that out.
Thank you! I kept considering if I should stop the arena in between waves, but ended up choosing not to do it. It creates this urgency feeling for a long time, but it only intensifies the "gasp for air" when players finally get beads to expand it back, or the long breath at Game Over. Powerful stuff while playtesting, and I kept it in.
Wow! The atmosphere was completely on point for this, truly impressive. Game is beautiful, the zoom out to the tree blew my mind and it's fun to play too, very good!
What I'd add is it's hard to see the bullets coming from enemies (especially with all the pretty stuff floatin around), so sometimes it looked like I died out of nowhere.
I absolutely love this game. I really mean it, thank you for making it (you see, my longest project was a foddian game). I'm actually kind of envious I didn't think of something like this before, but maybe I'll try to play around with the idea in the future.
The best of marks from me! Very very well done!