Challenging, I wanna see someone beat hard mode! The mechanic of scaling yourself works very well, no strange bugs or inconsistent movement, well done!
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SquareScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #225 | 3.977 | 3.977 |
Creativity | #604 | 3.955 | 3.955 |
Overall | #649 | 3.811 | 3.811 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to scale itself in order to pass through puzzles and platforms
Development Time
(Optional) Please credit all assets you've used
Piano loops 055 efect 3 octave long loop 120 bpm by josefpres -- https://freesound.org/s/751478/ -- License: Creative Commons 0
Level win.wav by Tuudurt -- https://freesound.org/s/258142/ -- License: Creative Commons 0
Comments
Nice idea that fits the theme! Maybe lowering the air deceleration could make the character control easier, the current character movement makes it difficult to land on the intended position.
Great platformer! The level design and controls are excellent. I played it with a lot of enjoyment, especially with the increasing challenge of the levels.
Really frustratily fun game! those lasers are going to haunt my nightmares >.<
Finished this and loved the whole thing! The stretch/squash mechanic is really unique and I think you've really pushed this concept to its limits with some moderately difficult challenges. You also nailed the jam theme without the more obvious tropes I've been seeing.
Your game has a really simple style but I think the art direction is perfect! It looks incredible with the subtle stylizations like film grain and the CRT-like distortion. These effects were tastefully implemented and not overused (which happens a lot).
Congrats on your submission! I think you've killed it.
Thank you for playing and thanks for the feedback. I don't think the mechanics of this games are unique, I did it knowing a lot of people might have had the same idea. But what I did try was to use these simple mechanics and make challenging levels, and try for it not to be buggy, so basically perfect the mechanics, and have simple but good levels. I am not an artist so going for that style was a good choice for me, since the squashing and stretching might not look good on a sprite for example. Anyways, thanks for playing and I look forward to playing your game.
Great use of the theme and great level design, the physics did feel kinda slippery at some points which made some sections harder than needed but overall a balanced difficulty, liked the way it uses the theme to create platforming puzzles directly.
I liked the concept! And the difficulty progression was very well done!
It was funny to see the same basic idea from my own game (stretching vertically and horizontally) applied to a whole different concept and genre! haha
I'm not that good at puzzle platformers, but this was more platformer than puzzle, so I somehow managed to beat it within a reasonable time frame! Nice mechanics, simple but effective!
Really great gameplay controls. I like how scaling is done in this game (growing horizontally shrinks you vertically, vice versa). Will agree some sections are a little too precise, but overall had a lot of fun with this. Feels very nice despite being just 48 hours. Great work!
The artstlye, theme and gameplay fit perfectly together, but some of the jumps are to precise for the way how the movement system works. There is like a lot of acceleration and movespeed while it simultaneously feels extremly floaty. Nonetheless: very cool game!
Yeah, I should have tweaked the character values more to fit what I was going for, on the other hand, I think the jumps wouldn't be so precise if the character controller was changed, they would be much easier, making the game too easy and maybe forgettable. Thanks for playing and I look forward to playing your game
I like the mechanics and how the level design is fitting them really well
The music is nice, even if it gets a bit repetitive
The art is simple but nice, with some bloom and the post process
Some jumps are a bit too hard and precise, it's probably alright to make them a bit easier
I do love the checkpoints haha
Implements the theme well too!
Love the style, music was a tad repetitive (but game jam). Controls for the most part were fine, but a little unforgiving in certain situation. My main observation is that the game straddles the line between platformer and puzzle game too much, and would benefit from picking one side and leaning into it. But that's just my opinion.
Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.
Menu texts sometimes don’t appear.
Fits theme.
Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.
Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.
Menu texts sometimes don’t appear.
Fits theme.
Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.
Nice game! Loved the level design and SFX! Really amazed at how well the platform design was, and even more when I realised it was made within 2 days!
1 minor bug is the buttons didn’t have any text when I completed the level. I guess it’s the same as the main menu?
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