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Built To Scale ...fish at a fish processing plant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3558 | 2.965 | 3.077 |
Enjoyment | #3862 | 2.594 | 2.692 |
Overall | #4265 | 2.644 | 2.744 |
Style | #5000 | 2.372 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a fish scaling knife. you are literally "built to scale"
Development Time
96 hours
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Comments
Multiplayer is a fun addition!! Could maybe add more indication of how long the level is / how close you are to done. Satisfying sounds, loved to scale the fish. :)
glad you enjoyed the multiplayer! It is more of an arcadey game so the levels don't actually end. You're just supposed to go and see how far you can get.
Quite fun and addictive game. Gets intense quickly. The brown fish was a little hard to distinguish from normal to scaled.
yeah I purposely made the brown fish have difference between scaled and un-scaled. I thought it would be fun to have a fish that you would have to remember if it was done or not. But maybe thats bad design idk. Thanks for playing.
This is definitely one of the most unique submissions in the jam. Really clean gameplay too!
I love the word play, pretty simple but enjoyable enough gameplay
one minor thing though, the slow down arrows look like speed up arrows when moving from left to right
there are no slow down arrows. The arrows permanently speed the player character up for that round.