Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AnnaAD

48
Posts
1
Followers
A member registered Aug 29, 2016 · View creator page →

Creator of

Recent community posts

Very polished art aesthetic! when there are multiple interactables nearby it could be useful to indicate which you are building more clearly? but it was enjoyable to scale and get higher and higher, frantic and fun!

It was so fun to stack up the guys, and the dialogue was great. It kinda reminded me of mario sunshine or like the movie surfs up-- just in the fun vibes. I would hang out on the beach with the dudes? You know? I did have a lot of times where I jumped and ended up sideways, or upside down, and then the movement was kinda messed up until I got lucky and maybe knocked myself upright again. (scrolling rn through these comments I see a left shift tip... oops!). But overall a fun game-- great aesthetic! 

(1 edit)

I like the hurt effect and the shooting particles. The bear was also funny to me. So I liked him. :) It might be nice if there was a sound/nice satisfying effect when you pickup a meat. I did find there were always a lot of wolves near, who came very quickly. Maybe if they spawned farther out, so you could take them out from a distance more often-- that would be fun.

I had fun with the game! Immediately spent all my upgrades on battery, bc it really ran out quick :P. I liked the art and the sound effects. Shooting over stacks of things was especially satisfying- watching it all collapse down! Maybe a battery-low warning effect would also be a nice touch!

I liked when I got to turn into a monster frog and destroy blocks! That was cool! It might be nice to get some sort of indicator bar for how close you are to mega mode! I got 116 seconds... so I'm not that good I guess.  I often was waiting around for flies to spawn and stuff. But cute little sounds/frog jumping mechanic!

The AI is pretty good-- which is impressive for a gamejam imo! The combat was intuitive and pretty fun and the art/theme were super cute! I got a hang of the different characters quickly. To plan turns better, maybe some visual indication of each character/enemy's attack/move range on hover? I randomly moved at first, not knowing if I was moving a character into harm's way or just out of reach. Also, maybe it would be more intense to have it go 1 player hamster, 1 ai hamster, etc? Also generally more feedback and juice so that attacking was super satisfying would keep me playing longer (particles, screen shake, layered sounds etc). But great work! A sophisticated strategy game, with polish!

Awesome!! I loved this game. It was somehow creepy while being so simple and elegant! I've seen the little cat game before, so I was familiar with the idea, but what a fun spin on the concept. Great visual effects as well, and the sound design, though minimal, was very effective! No notes-- I think you achieved what you set out to do!

A cute little game, very satisfying to watch! Reminds me of mini-metro / motorways, games I really like! However, yeah, I guess there is not much planning/strategy needed. (I get that it is hard to add a lot of systems in a jam). But maybe a simple way to add it would be: longest travel time for a car = score (where making this short is good), or like average travel time of the cars? A more complicated system could be road capacity or some traffic system thing. But who has time for that! Anyway, I think the art and general atmosphere were great, and I played through lots of days! I especially liked the car sprite, and it's semi-3d turning animations. Great touch!

Honestly, I chuckled at the game over screen! anyway-- you probably already know but, some fun things to add: score, power ups, idk. Liked the black and white vibe.

Wow! What a fun arcadey-game. Movement felt fun and great, and the screen shake/polish was top notch (and especially important to nail in this genre). The atmosphere was definitely a strong suit of the game. 

I did run into one bug on web version where-- I think it was the game over screen-- appeared? Two blank buttons only and the game froze, but there was no text, etc.  Also when I got spat out, at first I was still large and then, after a delay, I shrank, maybe a small visual bug?

The multipliers were a bit confusing, I don't think I fully understood them, but it was fun seeing them go up and growing anyway!

I loved the chaos and the sound effects. The little guys running away were cute and the art style was unique and interesting. Great work!!

Clean polished game. I could see this being a nice mobile game too! 

Some more feedback on when red squares were contained could be nice (some sort of shake) vs other reasons the circle stops growing could be nice and help the player. Again, maybe two circles colliding shaking, things like this.

Great work overall! I like the variety in levels, there were always new blocks introduced which kept me engaged.

hahaha thanks for playing! yeah I've definitely tipped a few of my carts before.

I love the screen shake when you are big! A nice touch!

I definitely needed the hints on the wall, so those were nice, but maybe a way to help would be some visual distinction about things that are resizable (ie outline etc)? 

 Overall, the puzzles were interesting and satisfying! Also I thought the movement and platforming controls were snappy and nice. 

A very cohesive visual style, that drew me into the game! I liked the setting of bugs in the night and the art was great!

At first, I did not think you would have to click and hold to keep the light on. And overall the controls/movement of the flashlight were a bit slower than I would have expected. 

I loved the variety in enemies, it made learning the game more fun, to know the different bugs and how to defeat them. A bit more feedback/particles/juice on doing the right thing with the mosquitoes could be nice, sometimes I could not tell if I got the heart boost from them or not.

I loved focusing the flashlight, that felt powerful and satisfying to get the blue guys. (Maybe a bit closer to the movement I would have liked the flashlight to have overall). Great job!

I love the capybara character, very cute little guy and good animations! I also enjoyed the movement, the glidey nature felt fast and fun, and bumping away the little blobs of emotion was quite satisfying (especially with the little bop sound)! 

One thing I would want might more variation when you grow larger, as the game still feels fairly similar when you grow. Maybe more powerups or abilities for big capy? Once I realized you only had to protect one memory-- that was my main strategy to survive. 

One thing that I think could also improve the story-- if you were to make this a bigger game, would be some cutscenes/slides about what capy's memories are! I think that would be a cute reward when you protect a memory. 

But overall, a very fun little experience! I liked the wave counter also-- it was a good piece of information to keep me going to beat the level!

I built the house!! It did take a while, flipping through the pages of the terminal. But the sound and atmosphere kept me in it - the click of the terminal, the sounds of my footsteps, the grungy atmosphere. I am only left with a question-- why? who am I? why am I building small things?? great start-- could imagine adding some story/etc.

The defensive blockade is a nice touch! I think the tileset could be more fun/playful/colorful (but that's just my personal taste), bc beans are kinda playful! I also loved controlling the army and it was smooth and intuitive! 

Good unit management system and its funny! I wish I didn't have to restart the whole game on failing a level.

A fun game! I love building/creativity type games. I'm not sure what causes pieces to break though.. maybe some visual indication to help with that?

Multiplayer is a fun addition!! Could maybe add more indication of how long the level is / how close you are to done. Satisfying sounds, loved to scale the fish. :)

Simple and super fun! Loved it and played all the levels! More contrast on the hole vs the sky would be a quick nice visual improvement.

interesting mechanics! would have loved a little more feedback/juice in the movement and dodging bullet health part of the game. But I loved the style/graphics.

I finished the game! Very fun. I really liked the music and sound effects! I think some of the attacks worked better on some enemies (like you couldn't kick fire), which was a nice touch! But this strategy could be made clearer/earlier  to help deter spamming attacks? Overall a fun little game!

I really liked the sound effects (the card sounds are so satisfying!). I feel like clicking a card and dealing could be a bit faster to keep the game's pace up, and sometimes I would die out of nowhere so maybe some visual indicators of certain stats being low. I also thought the art was nice! Great work!

I ended up eventually getting some profit! I count that as a win. But yeah, as others have said, would love an "even easier" difficulty that just has a slower rate of items. I could not box that fast! But I love the atmosphere, and didn't really run into any bugs, except once when the screen locked in the "hold right to rotate object" when I wasn't selecting anything. Overall, I had fun! 

Beautiful little game! A very polished experience and I enjoyed playing through the day. It took me a second to find/see the coal/water pump meter thing and understand those types of bath tickets (I just thought they were blank), but I did figure it out! But maybe a highlight around the pump meter at the start would help. This was an awesome game! I love spirited away!

Really nice polish and I love the number of levels (and level select was nice if I got stuck lol). I had only a few bugs where the speed/jump didn't seem to respond to my changes in the slider. But overall one of the best games i've played so far!

I really liked the graphics, the guys were cute! I think this would be fun if you added power ups, etc! 

A great art style! Towards the end, I got a little tired of sending my bug guys out over and over and I did not 100% understand when they were in danger. Sometimes they ran out of food and water, but were fine. I really enjoyed uncovering more and more of the map, especially since the art was so nice!

very fun entry! once I took a sec, I got the controls and it was intuitive yet challenging! Some of the visual elements/styles clashed a bit-- I preferred the retro fallout-eqsue menu/ui to the vector-style sprites. I really liked the upgrade system, kept me playing!

Great atmosphere! Also had a few problems looking with the mouse - but maybe it just adds to the creepiness!

Great throwing mechanic. It's fun. I had a few glitches of getting stuck in stuff and stacking stuff is really hard to do right. But who cares if I get to throw people. :) Though the high-up guys got away from me forever. :(

(1 edit)

Graphics are cute! I think the gameplay is a little repetitive, but it's a cool idea and I like having NPC buddies. I ended up having all my guys waiting starving around the forever empty food bucket... maybe one day they will find a better leader. :) great work!

if you have time and want to give it a go: https://itch.io/jam/brackeys-8/rate/1680676

The concept was cool and the variety of animations is super impressive! As others have said it's a bit confusing-- even with the extra directions, and talking to the book guy, it felt like the best strat was just to bump into lots of people... maybe a more specific "accuse" action would help? 

Great cow/ufo models! I like that you can also go forward and back, more movement = more fun imo. I think it would be cool if there were power ups or things to avoid to add variance. but great work! pretty funny too!

If you get the chance! -> https://itch.io/jam/brackeys-8/rate/1680676

Love the art direction and consistency of the visuals. Gameplay was fun and straightforward! Clean little game, wish I had friends.

Great graphics! Love how big the map is. Polish is nice. I had big performance issues running the web browser version in chrome on macbook pro.