Its a really interesting game, but its REALLY annoying trying to move the edges of the screen
half the time im trying to grab the edge and instead it just grabs nothing, after i finally grab it, i dont move it far enough, grab it again, and it gets stolen out of my grasp to fall back to where it started
Bozo
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ive had a death bug a few times now, where when dying, i respawn in the respawn room, but at the coords of my death location, its happened 3 times now, at 2 different checkpoints, twice it put me out of the playable area(Mayor's second checkpoint, i spawned on the robot conveyor on the right side of the screen), once it put me in a secret area, and the first time it happened was in the first cave, it put me in a wall in the bottom right
Other than this one bug, fantastic demo, keep up the great work!
We are continuing the project, but in the version for the Jam, the only bullet with a special effect is the one that knocks enemies back.
The other bullets have type pairing (Life-Death and Fire-Ice), if you hit an enemy with its opposing type you deal 2x damage, and if you hit it with its own type you deal .25 damage, non-paired damage is .5, and neutral does 1x damage
The "gimmick" with the final boss is that when you hit him with a super effective bullet, his type changes, and 4 times through the fight he spawns enemies, he is more of a damage sponge than we hoped given how easy it is to dispose of the waves he spawns
Going forward the typing is going to be simplified, so hitting with their type deals 2x damage, and all other is .5x, with neutral always being 1x