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Bozo

28
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Its a really interesting game, but its REALLY annoying trying to move the edges of the screen
half the time im trying to grab the edge and instead it just grabs nothing, after i finally grab it, i dont move it far enough, grab it again, and it gets stolen out of my grasp to fall back to where it started

My current highest wave is 98, stacking tons of scythes and grimoires on one guy, so they can put degen on the entire field every attack, soon im gonna try the same but with pierce so their armor is just ignored and i still deal full damage instead of just doing degen damage

That is exactly what i was looking for, thanks! If you have any interest in further developing this game i would love to play it even more if it had more content to it, even as is its pretty fun chasing a score, just wish there was a bit more of a reason to

I love the word play, pretty simple but enjoyable enough gameplay

one minor thing though, the slow down arrows look like speed up arrows when moving from left to right

Neat game, but it feels like the speed the water drains ramps up a tad too quick

Pretty Fun! Might come back to it to see if i can last even longer, but i got up to 122Max HP in my first attempt

Though, im wondering how does Armour get calculated? is it a flat subtraction of the damage?

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A little short, a little easy, but this is just a good puzzle game, i'd be excited to play again if you added more harder puzzles after the jam ends(maybe get even bigger?) :)

I will agree, Cereal + Potatoes is an unusual fusion, and i should be charged 5$ for serving that to someone

This should be fixed now

The dictionary shouldnt be missing any words, but its possible that its not being registered if the last letter placed in a word was dragged directly from the tray at the bottom, a fix is coming soon

did i win?

unlike others, i can actually play it, and i have no clue how to rate this game, 
it doesnt look good, there's no music, cant play it in browser, and the main page looks awful
but like, that seems to be the goal so like, mission success i guess??

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Glad you liked it!
to clarify score, its the sum of all strokes the balls took, and just like in golf, there are stroke penalties for going out of bounds. each ball has their own stroke limit, which incurs another penalty

dont worry, it didnt take that much of my actual time

about a week, though it appeared to not run at full speed when the tab wasnt opened, so it took considerably longer than it should have, i believe it should only take about 8 1/2 hours if left running on its own, but i didnt want to risk not being there in case there was an easter egg

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what

ive had a death bug a few times now, where when dying, i respawn in the respawn room, but at the coords of my death location, its happened 3 times now, at 2 different checkpoints, twice it put me out of the playable area(Mayor's second checkpoint, i spawned on the robot conveyor on the right side of the screen), once it put me in a secret area, and the first time it happened was in the first cave, it put me in a wall in the bottom right

Other than this one bug, fantastic demo, keep up the great work!

for a jam game, this is phenomenal, i just wish it told you the controls at the start for keyboard, and music is REALLY loud, but otherwise, fantastic

Jump height seems a little high, and there probably should be an indicator on level 1 stating all the controls, otherwise, pretty good jam submission

We are continuing the project, but in the version for the Jam, the only bullet with a special effect is the one that knocks enemies back.

The other bullets have type pairing (Life-Death and Fire-Ice), if you hit an enemy with its opposing type you deal 2x damage, and if you hit it with its own type you deal .25 damage, non-paired damage is .5, and neutral does 1x damage
The "gimmick" with the final boss is that when you hit him with a super effective bullet, his type changes, and 4 times through the fight he spawns enemies, he is more of a damage sponge than we hoped given how easy it is to dispose of the waves he spawns

Going forward the typing is going to be simplified, so hitting with their type deals 2x damage, and all other is .5x, with neutral always being 1x

You need to zip up and submit the entire built folder, not just the exe...

Nah, its a game made in Godot, it just needs the exe and pck files, so, half the game is there

Well, my complaint would be there are some words it doesn't recognize, and when its the only word spellable, it feels weird to be punished because you know a word the game doesn't

One problem, when you are in check, you can just, not get out of check, it lets you lose

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dude, the menuing controls on keyboard are abysmal, like, for the love of god let me use my mouse to click on things

Also, wouldve been nice to have some sort of indication that you should charge shot the switch blocks in the lab, because it seems like you're missing an ability

V1.1 is now out, check out the Devlog for the changes, feel free to tell me what you think should be changed/fixed and I'll look into it