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To Scale A City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3660 | 2.659 | 3.000 |
Overall | #4482 | 2.579 | 2.909 |
Style | #4682 | 2.498 | 2.818 |
Creativity | #4769 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My robot player was built to both scale buildings and scale in size!
Development Time
96 hours
(Optional) Please credit all assets you've used
all pixel art, music and code was made by me with some help learning code from a friend! the wind and clank sound effects are from pixabay.
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Comments
I loved the concept and the and atmosphere of the game, but the platforming controls felt a bit unresponsive, especially for the bits where you have to jump and land inside a tunnel through a building.
Oooh, interesting take on this set of mechanics! Having the level design center on changing size mid-jump is really cool. That being said, a lot of it ended up being really finicky, and a lot of the opening level design only really made use of the small and medium sizes as progression gates. Some coyote time (or more if it's already present - I couldn't tell) and some more ways to play with the size gimmick would be nice - what about trampolines that scale bouncing force with how big you are as you land on them, or boxes that you need to be big to push into position?
Great work!
Thank you for the advice :)! I definitely should have spent more time on the controls cause it was way too buggy and unpolished. I like the trampoline and box idea but was too tired by the end of the jam to have added much more.
Cool take on the theme :) Having the environment be quite unique too was a nice touch. I think there was room for more brain puzzles rather than platforming puzzles with the size-change mechanic, and as the worst platformer player on earth I could not get through the interior areas at all. Fun to play and I can’t wait to see what games you come out with next!
Nice one! Keep honing your craft. Can't wait for "Mouse Control" to be released!