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Helio Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2788 | 2.929 | 3.875 |
Overall | #4070 | 2.709 | 3.583 |
Style | #4485 | 2.551 | 3.375 |
Creativity | #4563 | 2.646 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is all about scaling up a nuclear reaction to mess up with a Solar system.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
really enjoyed this one, controls and visuals are very elegant, i think you should tone down the particles, as it makes it confusing to see what is going on in a collision. Also would be nice if the particle movement was more consistent, would make it easier to plan out big contraptions.
Oh thank you for tha feedback! We will take it into acount for next builds
very creative! i got stuck on making "boson"s? felt like i missed a step somewhere... I like the puzzle-y aspect of it though I'd love to see an endless mode to this as well if you choose to update it, I can see the game getting crazy with particles!!
Bosons are created combining two already combined particles (orange, purple or green). The bosons are white particles (in opposite to the boson tutorial, where they are black xD). And you're completely right, the original idea was a simplified factorio game where you continuously get new items to do more complex combinations and chains to generate more and more energy. The problem was that I couldn't figure out when and what elements we should give to the player to make an interesting progression. As usual, we ran out of time for polishing, but definitelly we will include some kind of endless mode after the jam ends. Thank you so much for the feedback!!