Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Helio ScaleView game page

Destroy solar systems by manipulating particles
Submitted by Kami (@3D_Kami14), Deinol (@DeinolDani), Picodaddy (@MrPicodaddy), Srimaginario, PepeBurger — 1 hour, 5 minutes before the deadline
Add to collection

Play game

Helio Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#27882.9293.875
Overall#40702.7093.583
Style#44852.5513.375
Creativity#45632.6463.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is all about scaling up a nuclear reaction to mess up with a Solar system.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

really enjoyed this one, controls and visuals are very elegant,  i think you should tone down the particles, as it makes it confusing to see what is going on in a collision. Also would be nice if the particle movement was more consistent, would make it easier to plan out big contraptions.

Developer

Oh thank you for tha feedback! We will take it into acount for next builds

Submitted(+2)

very creative! i got stuck on making "boson"s? felt like i missed a step somewhere... I like the puzzle-y aspect of it though I'd love to see an endless mode to this as well if you choose to update it, I can see the game getting crazy with particles!!

Developer

Bosons are created combining two already combined particles (orange, purple or green). The bosons are white particles (in opposite to the boson tutorial, where they are black xD). And you're completely right, the original idea was a simplified factorio game where you continuously get new items to do more complex combinations and chains to generate more and more energy. The problem was that I couldn't figure out when and what elements we should give to the player to make an interesting progression. As usual, we ran out of time for polishing, but definitelly we will include some kind of endless mode after the jam ends. Thank you so much for the feedback!!