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A jam submission

Playground ParkourView game page

Tetris meets First Person Parkour
Submitted by Hareh — 1 day, 1 hour before the deadline
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Playground Parkour's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#51182.4573.250
Enjoyment#54212.0792.750
Overall#61441.9842.625
Style#71111.4171.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is a shrunken down kid in a playground using play-blocks that are now massive to the player that they must pickup, place, rotate, and change the scale of to traverse the level with parkour movement.

Development Time

96 hours

(Optional) Please credit all assets you've used
Player model - Base Unreal Engine Quinn character model.
Animations for player from Mixamo.
Icons created by myself. Materials created using Unreal Engine's base content and starter content.
Blocks themselves created using the Chamfer block starter content static mesh in Unreal and then combining those into different blocks.
Main menu music - Dances with Kittens by GoldenSoundLabs
In-level music - Off The Rails by melodyayresgriffiths.
Sound effects - JSFXR

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Comments

Submitted(+1)

I like the concept! The main platforming controls are too slippery for a solid puzzle platformer IMO. Makes the game a tad more frustrating than it should be. But with some cleaning up, this feels like it could become something bigger after the jam!

Submitted(+1)

Reminds me a ton to Mirror's Edge but with placing blocks, really interesting idea. I would probably put a checkpoint system since sometimes it's a bit unforgiving, but nice job either way.

Submitted

Reminds me a ton to Mirror's Edge but with placing blocks, really interesting idea. I would probably put a checkpoint system since sometimes it's a bit unforgiving, but nice job either way.

Submitted(+1)

Amazing piece of parkour puzzling! I had a great time with this and could see myself sinking hours into this. Only notes are that an Undo button might help for misplaced blocks, and the menu screen is a bit garish and difficult to read.