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A jam submission

The Right FitView game page

A game about growing and shrinking to find the right fit.
Submitted by aDuckk — 1 day, 3 minutes before the deadline
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The Right Fit's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44572.4053.000
Overall#59112.0792.593
Creativity#59802.1382.667
Style#66571.6932.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Changing size of the character to fit or overcome diffrent obsticals.

Development Time

96 hours

(Optional) Please credit all assets you've used
No assests were used, only self made sprites that were done in GIMP or the standart unity sprites.

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Comments

Submitted

I really enjoyed these levels! One thing I would recommend is putting your controls either in your game directly or on your itch page (which you can still do now), because it took me a while to figure them out. Also just some general advice for game jams in case you didn’t know - if you make a WebGL build so people can play it in the browser you will get like 10x the amount of people playing it

This is really cute and there are some clever moments with needing to change size midair to fit into something. It's still kind of barebones and it took me ages to figure out what keys were bound to grow but I like what's going on here enough.

Submitted(+1)

Nice job for a first game jam! I liked the way you needed to switch between big and small to make certain jumps. I think it would have been even better if there was a more pronounced difference between the physics for the small and big modes. The small one felt about right, not jumping too high with floaty jumps. The big one had floaty-er jumps than I would have expected.

Developer(+1)

You're right a diffrence in the physics would have being great and probably would have changed the game up a little more! Thank you for your feedback! It's really appreciated.

Submitted(+1)

This game is so simple but so much fun. The level design is very nice and the main mechanic has great potential. I feel like it would be cool if the momentum stayed the same when switching from Big to small, like it does when switching from big to mid

Developer(+1)

I actually didn't notice that the momentum didn't stay the same. Thanks for pointing it out! I appreciate the feedback!