if you’re talking about the last level then yeah definitely lol, we wanted that one to be the most challenging but maybe went a bit overboard.
gbrown3
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This game has the juice. You can really tell a lot of love was put into the movement and VFX. Controlling the robot felt so crisp, and I really enjoyed the puzzles too! I got a little thrown off by how the moving blocks wouldn't move the robot if it was standing on top of them, but besides that, amazing job. Hope you expand this into a full game.
Great concept, and perfect delivery on the game jam theme. I love you you could still see the little guys working as you go through the level.
My only piece of constructive feedback would be that the bullets came out fast enough when I had one guy on each type that I never needed to focus them on building a specific type. Maybe there could have been larger clusters of enemies of a specific type, or perhaps two specific types, and lower the bullet production rate? Or maybe lower how many you can keep stocked of different types.
Cool music! I though the visual filter was interesting, but it made it really hard to read the tutorial sign. I also wonder if left click and right click to grow/shrink would have been more intuitive controls as compare to only using left click and swapping the mode with Z and X, which are hard to reach when using WASD + mouse.
Nice job for a first game jam! I liked the way you needed to switch between big and small to make certain jumps. I think it would have been even better if there was a more pronounced difference between the physics for the small and big modes. The small one felt about right, not jumping too high with floaty jumps. The big one had floaty-er jumps than I would have expected.
The vibes are immaculate, right from the start screen. Absolutely love the art, the music, the and the concept! I couldn't quite beat the game because my brain was melting trying juggle the demon, the clock hands, etc. Great job y'all!
My only critique is that it was a little hard to understand how hitting the space bar worked - if there was some way to force the player to use that mechanic and actually learn it before moving forward that would be fantastic.
Love the comfy music and cute aesthetics! The core mechanic definitely fits the theme of the jam. I found myself wishing there were more obstacles that required stretching vertically - seems like the vast majority can just be passed by going as flat as possible. There was one particularly clever one that forces you to switch from fully horizontal to fully vertical in the air - more like that please!